Search found 3 matches
- Tue Apr 24, 2012 3:18 pm
- Forum: General
- Topic: How do Love2D shaders work?
- Replies: 2
- Views: 2842
How do Love2D shaders work?
This is mostly out of curiosity but: 1. Why is there no vertex shader? 2. Is the vertex shader really in the love2d implementation just hidden from the user? 3. Does the shader code you write need to be GLSL compatible? I'm actually using love2d for a class project and don't really know the answers ...
- Tue Feb 07, 2012 4:42 am
- Forum: Support and Development
- Topic: Finding out whats been deprecated in love 0.8.0
- Replies: 12
- Views: 5428
Finding out whats been deprecated in love 0.8.0
I'm wanting to use 0.8.0 because of the shaders and keep getting an error when creating a particle system. I get 'attempt to call method 'setSize' ( a nil value ). I also get this for setColor. Does this mean the setSize function has been removed? Is so, how should I go about finding out how this fu...
- Tue Jan 24, 2012 9:05 pm
- Forum: Support and Development
- Topic: Collision Detection Without Objects Moving Each Other?
- Replies: 3
- Views: 1608
Collision Detection Without Objects Moving Each Other?
I'm working on a prototype and am wanting to know when two game objects are touching each other. For instance, a character collecting stars for points. I don't need any physics for something like this, I just need to know when they are touching each other. Does love have something like this built in...