Search found 79 matches

by Gravy
Sat Aug 20, 2016 9:38 pm
Forum: Games and Creations
Topic: Corbeaux - a puzzle game about music transcription & crows
Replies: 4
Views: 4194

Re: Corbeaux - a puzzle game about music transcription & crows

I love it. Reminds me of the bits from Ezra Pound's Cantos where he watches birds on wires: "write the birds in their treble scale"
by Gravy
Tue Jan 21, 2014 7:00 am
Forum: Support and Development
Topic: The wrong enemy disappears when I shoot it
Replies: 5
Views: 3743

Re: The wrong enemy disappears when I shoot it

Uhh, I think the problem is that your code is racist. Line 71. What the fuck?
by Gravy
Mon Jan 20, 2014 8:19 am
Forum: Support and Development
Topic: First Time using SciTE problems with running program
Replies: 2
Views: 3605

Re: First Time using SciTE problems with running program

This is not an answer to your question, but instead of dragging the folder onto Love, I find it easier to use a terminal window and type "love filename". You only have to actually type it once, since you can just press 'up' afterwards. I'm not sure if Windows is good at this, but autocompl...
by Gravy
Sat Jan 18, 2014 2:01 am
Forum: Games and Creations
Topic: Legend of Noru: Zelda clone
Replies: 14
Views: 9644

Re: Legend of Noru: Zelda clone

Even the original LoZ had smooth scrolling between screens. And I wasn't saying that he should add high res art, just some simple pixel art for the tiles. Right now it's just a solid color. Chill out.
by Gravy
Sat Jan 18, 2014 1:08 am
Forum: Games and Creations
Topic: Legend of Noru: Zelda clone
Replies: 14
Views: 9644

Re: Legend of Noru: Zelda clone

Pretty good!

I suggest using smooth scrolling when you move between rooms; it looks much better. Also, you can pick up some free tiles at http://www.opengameart.org to make the landscape look a little nicer.

Hope you expand on this a bit!
by Gravy
Sat Jan 18, 2014 12:13 am
Forum: Support and Development
Topic: Casting light with newMesh
Replies: 13
Views: 6672

Re: Casting light with newMesh

I'll write more about the method I used when I have a bit more time, but the latest version is here: https://github.com/kennethdamica/Monocle Again, Germanunkol's version has a much better interface, but I had a few issues with some of the changes he made (or I might just have not understood them), ...
by Gravy
Fri Jan 17, 2014 10:49 am
Forum: Support and Development
Topic: Casting light with newMesh
Replies: 13
Views: 6672

Re: Casting light with newMesh

Monocle was very difficult for me, and I'm sort of surprised I even got it working. The process laid out in that blog post is fairly straightforward, but I ran into edge case after edge case. The problem you're having with the 'sweeping' was the hardest part and took most of the work. I had to keep ...
by Gravy
Tue Jan 14, 2014 8:34 pm
Forum: Libraries and Tools
Topic: Punch UI: mouseless User Interface Library
Replies: 6
Views: 5183

Re: Punch UI: mousless User Interface Library

Awesome job. Have you thought about adding arrow key controls to move through the menus and sub-menus?
by Gravy
Sun Nov 10, 2013 11:45 pm
Forum: Libraries and Tools
Topic: My first project with LOVE2D!
Replies: 11
Views: 8356

Re: My first project with LOVE2D!

Good start. You should highlight the correct answer and pause for a second before moving onto the next. You could also implement some kind of scoring system.
by Gravy
Tue Oct 29, 2013 8:04 am
Forum: Games and Creations
Topic: PonGee! - My first game!
Replies: 4
Views: 4240

Re: PonGee! - My first game!

Looks good! I like the particle effects.

Power ups are a little too hard to hit, though. It's easy to get through a game without ever hitting one.