Search found 8 matches
- Sun May 19, 2024 7:21 am
- Forum: Support and Development
- Topic: Screen Size behavior
- Replies: 1
- Views: 1638
Screen Size behavior
So i am attempting to place my char at the center of the screen so I am collecting the screen size like this function love.load() sw,sh = love.window.getMode() end then i am creating a circle at the center of screen like this function love.draw() love.graphics.circle("line", sw/2, sh/2, 25...
- Sat Mar 23, 2024 9:43 am
- Forum: Support and Development
- Topic: Can a non-Windows peep test my love file?
- Replies: 8
- Views: 5168
Re: Can a non-Windows peep test my love file?
Can confirm doesn't work on android apparently you need some file called first name or something
Thought I should clarify the android keyboard is most likely not prompted and programmed.
Thought I should clarify the android keyboard is most likely not prompted and programmed.
- Fri Mar 22, 2024 3:19 pm
- Forum: Support and Development
- Topic: Weird Mobile Screensize Behavior
- Replies: 2
- Views: 5024
Re: Weird Mobile Screensize Behavior
Upon further messing around it looks like the size of the screen is 380 * 800 in portrait but the getMode() returns my phones true screen resolution.
- Fri Mar 22, 2024 2:39 pm
- Forum: Support and Development
- Topic: Weird Mobile Screensize Behavior
- Replies: 2
- Views: 5024
Weird Mobile Screensize Behavior
So this can be limited to my phone due to settings I'm unaware of but when I call getMode() it gets what should be my screen resolution, however the size I'm actually seeing is different I linked a video of what I see with my phone and a main.zip for you to look at as well. [youtube]https://youtu.be...
- Wed Feb 28, 2024 10:27 am
- Forum: Support and Development
- Topic: Finding which object in the table is closest
- Replies: 5
- Views: 3448
Finding which object in the table is closest
So I haven’t started to implement attacks yet since I’m not sure how I would figure out which enemy is actually closest to my tower. Basically I want to find the enemy closest to the tower and fire an arrow at them.
- Sat Feb 10, 2024 9:31 am
- Forum: General
- Topic: tileGrid function
- Replies: 4
- Views: 2115
Re: tileGrid function
I think https://love2d.org/wiki/ParticleSystem is not suitable for such simulation. It is a powerful system and can be used for nice effects but (as far as I am aware) there is no way to read or set the position of individual particles. So it is impossible to check for collisions between particles....
- Sun Feb 04, 2024 12:16 am
- Forum: General
- Topic: tileGrid function
- Replies: 4
- Views: 2115
Re: tileGrid function
I figured I was making my life hard, don't really know how to use the particle system so time for the booksdusoft wrote: ↑Sat Feb 03, 2024 11:38 pm I think https://love2d.org/wiki/ParticleSystem would be good for falling sand simulation.
Sure, you can do it with tiles as well, but the physics will get difficult.
- Sat Feb 03, 2024 10:00 pm
- Forum: General
- Topic: tileGrid function
- Replies: 4
- Views: 2115
tileGrid function
I recently came across a video creating a falling sand simulator in p5, I figured löve has the resources that I could do something similar, all I managed to accomplish this far is the tile layout but I split the generation of tiles into 2 functions one to define every tile in a table and the second ...