This is what I came up with. Only tested on AppImage for Linux, and I know for sure that it will fail when launched using LÖVE installed using package manager. Not very impressive, just loads and displays the license text.
UPD: also tested on Windows and macOS.
Search found 5 matches
- Mon Jul 29, 2024 1:32 pm
- Forum: Support and Development
- Topic: Getting LÖVE license texts from runtime
- Replies: 3
- Views: 5604
- Mon Jul 29, 2024 12:31 pm
- Forum: Support and Development
- Topic: Getting LÖVE license texts from runtime
- Replies: 3
- Views: 5604
Re: Getting LÖVE license texts from runtime
Yes, distributing love license file with the game is way easier, but I want to show the license text of the particular runtime, so that's not exactly what I want to do. Just learned about "arg[-2]", turns out it has the full path of LÖVE executable (well, at least for AppImage). Need to te...
- Mon Jul 29, 2024 9:22 am
- Forum: Support and Development
- Topic: Not installable from google play store
- Replies: 8
- Views: 115818
Re: Not installable from google play store
Publishing on F-Droid is the way to go, it's not as popular as Play Store, but for some people it's the preferred way of getting their Android apps.
- Mon Jul 29, 2024 9:08 am
- Forum: Support and Development
- Topic: Getting LÖVE license texts from runtime
- Replies: 3
- Views: 5604
Getting LÖVE license texts from runtime
I want to display the LÖVE licensing information from my game menu. For Windows that would be "directory of love.exe"/license.txt , for macOS that would be "directory of love"/../Resources/license.txt , for Linux in case of the official AppImage, that's "directory of love&qu...
- Mon Jul 22, 2024 7:36 am
- Forum: Libraries and Tools
- Topic: LÖVESFX – pack LÖVE games into a single exe for Windows
- Replies: 0
- Views: 16584
LÖVESFX – pack LÖVE games into a single exe for Windows
I just made a tool for packing LÖVE games into a single .exe for Windows. It's inspired by AppImage on Linux and zipped .app on macOS. On Windows even a fused binary needs a bunch of DLLs to be brought alongside. With my tool both the game and LÖVE runtime are packed together in a self-extracting ar...