Search found 3 matches
- Fri Jan 05, 2024 2:51 pm
- Forum: General
- Topic: Audio Source GC
- Replies: 10
- Views: 134466
Re: Audio Source GC
You can also call :clone on Sources, which can be useful if you want your sound effects, if called faster than they would have ended, to not get cut off by you just restarting one of each... although bookkeeping might turn a bit more complicated. Thanks, clone sounds like it might be what I want/ne...
- Fri Jan 05, 2024 2:47 pm
- Forum: General
- Topic: Audio Source GC
- Replies: 10
- Views: 134466
Re: Audio Source GC
Thanks for the replies/info! The reason I was creating multiple sources was so that I could have the same sfx overlapping. What I mean is, if I have a single source and play it - and then play it again next frame, it won’t do anything (because it’s already playing). If I create a new source each tim...
- Wed Jan 03, 2024 8:31 pm
- Forum: General
- Topic: Audio Source GC
- Replies: 10
- Views: 134466
Audio Source GC
Hello! I’m adding sounds and doing this by creating persistent decoder and sound data instances - and then each time I want to play a sound/sfx I create a new source and call play. I’m wondering if a) this is a recommended/conventional way of playing sfx and b) if I need to explicitly call Object:re...