Analog Clock
Source code: https://github.com/Przemekkkth/love-analog-clock
Search found 24 matches
- Sun Nov 17, 2024 8:00 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 21
- Views: 116626
- Mon Nov 11, 2024 12:54 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 21
- Views: 116626
Re: Simple LÖVE games
Battle City
link to the repository in the video description
link to the repository in the video description
- Sun Oct 20, 2024 3:15 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 21
- Views: 116626
Re: Simple LÖVE games
Twini Golf
link to the repository in the video description
link to the repository in the video description
- Fri Sep 20, 2024 6:55 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 21
- Views: 116626
Re: Simple LÖVE games
Chrome Dino
link to the repository in the video description
link to the repository in the video description
- Tue Sep 17, 2024 5:07 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 21
- Views: 116626
Re: Simple LÖVE games
@Staberinde
Thank you!
Thank you!
- Mon Jul 08, 2024 7:06 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 21
- Views: 116626
Re: Simple LÖVE games
Sokoban
link to the repository in the video description
link to the repository in the video description
- Sun Jun 02, 2024 7:28 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 21
- Views: 116626
Re: Simple LÖVE games
Pacman
link to the repository in the video description
link to the repository in the video description
- Mon May 20, 2024 9:22 am
- Forum: Support and Development
- Topic: [SOLVED] push.lua and love.graphics.newQuad problem
- Replies: 5
- Views: 2530
Re: push.lua and love.graphics.newQuad problem
You should call love.graphics.setDefaultFilter() before creating any images. It does not retroactively apply to images that have already been created. I would think "nearest" would work fine here and that "linear" is what's causing what you see. (In the images you provided, they...
- Sat May 18, 2024 9:48 am
- Forum: Support and Development
- Topic: [SOLVED] push.lua and love.graphics.newQuad problem
- Replies: 5
- Views: 2530
Re: push.lua and love.graphics.newQuad problem
Thanks for a reply. I used a linear filter love.graphics.setDefaultFilter('linear', 'linear') but bug still exists. Moreover I created a test tiles with 17px x 17px(1px for a gap) then I used spriteSheets = love.graphics.newImage("upgrade_tiles.png") tilesSprite = generateQuads(spriteSheet...
- Thu May 16, 2024 4:56 pm
- Forum: Support and Development
- Topic: [SOLVED] push.lua and love.graphics.newQuad problem
- Replies: 5
- Views: 2530
[SOLVED] push.lua and love.graphics.newQuad problem
Hello everyone! I write this post because I have a problem with push.lua and love.graphics.newQuad. I know that here are many love2d experts and maybe someone can help me. Ok so I've done a app: push = require 'push' virtualWidth = 33 * 16 virtualHeight = 28 * 16 windowWidth = 33 * 16 windowHeight =...