Search found 9 matches
- Wed Feb 28, 2024 2:27 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 11
- Views: 6183
Re: How do you code and deploy DLC's?
Itch would not accept this because I specified PAID but it would not accept $0.00 for the free version. If I set to to something > 0 then it would not appear as a free game - which is important for my marketing strategy. My bad there, since I suggested to put Paid, that way It won't appear on the f...
- Sat Feb 24, 2024 7:52 pm
- Forum: General
- Topic: Shaders, Help!
- Replies: 5
- Views: 4641
Re: Shaders, Help!
Shhaders! I had the same problem when I started with shaders too, after reading " A Beginner's Guide to Shaders " I managed to code them right in Love. Here is the link https://blogs.love2d.org/content/beginners-guide-shaders The reason is Love code for shaders differs a little bit from th...
- Wed Feb 07, 2024 2:41 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 11
- Views: 6183
Re: How do you code and deploy DLC's?
...i don't know why I keep thinking about this :D Yet there might be another more user friendly solution. Let's use t.indentity ! In your conf.lua file the t.identity field is the name of your game and it defines the save folder aswell So you can run the game from any folder but the save location wi...
- Wed Feb 07, 2024 1:52 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 11
- Views: 6183
Re: How do you code and deploy DLC's?
Another cool solution to check the files could be this
https://www.love2d.org/wiki/love.filedropped
Well, depends if your game's window allows that. Still... drag and drop the license file to unlock it makes the whole process feel so cool xD
https://www.love2d.org/wiki/love.filedropped
Well, depends if your game's window allows that. Still... drag and drop the license file to unlock it makes the whole process feel so cool xD
- Wed Feb 07, 2024 1:21 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 11
- Views: 6183
Re: How do you code and deploy DLC's?
Ok so, you can do that with just one project: First in Edit project put the project as paid, you will se you can now set a different price for each file you upload . So for the demo (that is the complete file) just check free download And for the extra files, the unlocks, put the minimum price you w...
- Tue Jan 02, 2024 3:44 pm
- Forum: General
- Topic: I am using LOVE to make an Animated Youtube Cartoon
- Replies: 4
- Views: 37731
Re: I am using LOVE to make an Animated Youtube Cartoon
Seems pretty charming so far! I've been meaning to add functionality for cutscenes in my own game, maybe I should research how it's done. This is just my own opinion, but since the style of it is still very clearly an RPG, maybe it might be worth leaning into it a bit more? Of what I've seen so far...
- Mon Dec 25, 2023 6:40 pm
- Forum: General
- Topic: I am using LOVE to make an Animated Youtube Cartoon
- Replies: 4
- Views: 37731
I am using LOVE to make an Animated Youtube Cartoon
I post this here since the "Games and Creation" is for playable stuff.. Well actually you click play on a video.. does that makes it "playable" :D ? Well anyway let's get to the point. Lately I have have been creating a little youtube cartoon repurposing the game code and charact...
- Mon Nov 13, 2023 9:17 am
- Forum: Games and Creations
- Topic: Have a nice day :D
- Replies: 2
- Views: 12704
Re: The Starknight JRPG alpha demo is out!
Thank you togFox, I am happy you like it ^^ To draw the full tilesets, all the images, all the characters and the animation and code everything It took me one year and half, nearly full time, with some breaks. Now the core code is more or less up, but I am always adding stuff and fine tuning or... y...
- Sun Nov 12, 2023 1:50 pm
- Forum: Games and Creations
- Topic: Have a nice day :D
- Replies: 2
- Views: 12704
Have a nice day :D
Have a nice day 
