Search found 14 matches
- Mon Dec 04, 2023 11:09 pm
- Forum: General
- Topic: LÖVE 11.5 released!
- Replies: 35
- Views: 364363
Re: LÖVE 11.5 released!
LÖVEly!
- Fri Nov 24, 2023 5:55 pm
- Forum: Libraries and Tools
- Topic: moonODE (Open Dynamics Engine (ODE)) bindings
- Replies: 17
- Views: 95386
Re: moonODE (Open Dynamics Engine (ODE)) bindings
Just for the sake of reference and completeness, issue what I created in 3DreamEngine for this topic https://github.com/3dreamengine/3DreamEngine/issues/67 (in case anyone else tumbles over this same topic).
- Sun Nov 12, 2023 7:16 pm
- Forum: Support and Development
- Topic: How to use a LuaRocks project with a LÖVE one?
- Replies: 12
- Views: 17830
Re: How to use a LuaRocks project with a LÖVE one?
I simply used git submodules to insert some external libs. Sue that approach is not everyone but worked for me
- Fri Nov 10, 2023 5:42 pm
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 253975
Re: LÖVE 11.4 - out now!
Hopefully LÖVE 11.5 will be released soon, i.e. due to nasty bug appearently in 11.4 within luajit, which caused rather nasty havoc for me running in circles to understand why impossible things where happening in app.
Just pretty please (sure I can cover my case by compiling binary myself, but...)
Just pretty please (sure I can cover my case by compiling binary myself, but...)
- Fri Nov 10, 2023 5:11 pm
- Forum: Libraries and Tools
- Topic: moonODE (Open Dynamics Engine (ODE)) bindings
- Replies: 17
- Views: 95386
Re: moonODE (Open Dynamics Engine (ODE)) bindings
ok, I've had my app running for 20+min now in bacjground, and it's still working fine. With LÖVE 11.4, couldn't run it this long without hitting strange issues (like all objects disappering, random "table" becomes nil/number and such). Thus with pretty good confidence I state that LÖVE 11....
- Fri Nov 10, 2023 4:49 pm
- Forum: Libraries and Tools
- Topic: moonODE (Open Dynamics Engine (ODE)) bindings
- Replies: 17
- Views: 95386
Re: moonODE (Open Dynamics Engine (ODE)) bindings
Compiled LÖVE 11.5 from the HEAD of main, doing trials to see if it fixes oddities I've encountered.
- Fri Nov 10, 2023 4:18 pm
- Forum: Libraries and Tools
- Topic: moonODE (Open Dynamics Engine (ODE)) bindings
- Replies: 17
- Views: 95386
Re: moonODE (Open Dynamics Engine (ODE)) bindings
LÖVEly, learned importanat didbit on how Lua and "pairs" actually works in iteration
- Thu Nov 09, 2023 8:56 pm
- Forum: Libraries and Tools
- Topic: moonODE (Open Dynamics Engine (ODE)) bindings
- Replies: 17
- Views: 95386
Re: moonODE (Open Dynamics Engine (ODE)) bindings
I presume you meant something like this, function for_in_pairs(t, fn) local k, v = next(t) while k do fn(k, v) k, v = next(t, k) end end foo = { c = 'this', d = 'that' } for_in_pairs(foo, function(k, v) print(k, v) end) However, 300+ "for pairs" calls is pita to convert Q: any ideas when n...
- Thu Nov 09, 2023 8:38 pm
- Forum: Libraries and Tools
- Topic: moonODE (Open Dynamics Engine (ODE)) bindings
- Replies: 17
- Views: 95386
Re: moonODE (Open Dynamics Engine (ODE)) bindings
Marvellous! I will try that, you may have saved my sanity, Sanity-SanTry replacing any and all pairs loops with calls to next; luaJIT has/had a bug with pairs
- Thu Nov 09, 2023 8:00 pm
- Forum: Libraries and Tools
- Topic: moonODE (Open Dynamics Engine (ODE)) bindings
- Replies: 17
- Views: 95386
Re: moonODE (Open Dynamics Engine (ODE)) bindings
*BUT* this drives me nuts, [START: addObject-3] ----------1/3 (addObject-3)-------------------- ... meshes: Cube: Cube (36 vertices) ... ----------2/3 (addObject-3)-------------------- -1.1102230246252e-16 ----------3/3 (addObject-3)-------------------- nil ------------------------------ stack trace...