Thanks, got this to work great. :-).
-Michael.
Search found 6 matches
- Mon Nov 06, 2023 2:26 pm
- Forum: Support and Development
- Topic: [solved] load c library with FFI from within .love file?
- Replies: 2
- Views: 4405
- Sun Nov 05, 2023 9:21 pm
- Forum: Support and Development
- Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
- Replies: 6
- Views: 6033
Re: why does love.filesystem.getInfo return nil on a file that is definitely there?
Thanks for the pointers. I believe I've solved it ok now, and it even makes my git repo a bit cleaner but I'll definitely keep your tips in mind for future use :-).
Btw, is there a way to mark this topic solved?
-Michael.
Btw, is there a way to mark this topic solved?
-Michael.
- Sun Nov 05, 2023 5:07 pm
- Forum: Support and Development
- Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
- Replies: 6
- Views: 6033
Re: why does love.filesystem.getInfo return nil on a file that is definitely there?
That worked like a charm. Moved my shared libraries under a subdirectory in my .love file and copied them with no subdirectory :-).
-Michael.
-Michael.
- Sun Nov 05, 2023 2:57 pm
- Forum: Support and Development
- Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
- Replies: 6
- Views: 6033
Re: why does love.filesystem.getInfo return nil on a file that is definitely there?
Ok, I will try that.
-Michael.
-Michael.
- Sun Nov 05, 2023 8:13 am
- Forum: Support and Development
- Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
- Replies: 6
- Views: 6033
[solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
Hiya, I'm writing a love2d starter template for blind accessible games, and I just got my screen reader c library working from within the .love file by copying it to the save directory... However: I tried to make the template only copy the file(s) if they weren't already there, but that doesn't seem...
- Sat Nov 04, 2023 10:18 pm
- Forum: Support and Development
- Topic: [solved] load c library with FFI from within .love file?
- Replies: 2
- Views: 4405
[solved] load c library with FFI from within .love file?
Hiya, I'm making a love2d starter template for making blind accessible games in love2d, and I'm running into one snag: I don't know how to load a shared c object that is included in the .love file. If I drop the shared object in the same directory as the .love it works great, but kind of defeats the...