Search found 6 matches

by MWTab
Mon Nov 06, 2023 2:26 pm
Forum: Support and Development
Topic: [solved] load c library with FFI from within .love file?
Replies: 2
Views: 4405

Re: load c library with FFI from within .love file?

Thanks, got this to work great. :-).

-Michael.
by MWTab
Sun Nov 05, 2023 9:21 pm
Forum: Support and Development
Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
Replies: 6
Views: 6033

Re: why does love.filesystem.getInfo return nil on a file that is definitely there?

Thanks for the pointers. I believe I've solved it ok now, and it even makes my git repo a bit cleaner :D but I'll definitely keep your tips in mind for future use :-).

Btw, is there a way to mark this topic solved?

-Michael.
by MWTab
Sun Nov 05, 2023 5:07 pm
Forum: Support and Development
Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
Replies: 6
Views: 6033

Re: why does love.filesystem.getInfo return nil on a file that is definitely there?

That worked like a charm. Moved my shared libraries under a subdirectory in my .love file and copied them with no subdirectory :-).

-Michael.
by MWTab
Sun Nov 05, 2023 8:13 am
Forum: Support and Development
Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
Replies: 6
Views: 6033

[solved] why does love.filesystem.getInfo return nil on a file that is definitely there?

Hiya, I'm writing a love2d starter template for blind accessible games, and I just got my screen reader c library working from within the .love file by copying it to the save directory... However: I tried to make the template only copy the file(s) if they weren't already there, but that doesn't seem...
by MWTab
Sat Nov 04, 2023 10:18 pm
Forum: Support and Development
Topic: [solved] load c library with FFI from within .love file?
Replies: 2
Views: 4405

[solved] load c library with FFI from within .love file?

Hiya, I'm making a love2d starter template for making blind accessible games in love2d, and I'm running into one snag: I don't know how to load a shared c object that is included in the .love file. If I drop the shared object in the same directory as the .love it works great, but kind of defeats the...