Search found 72 matches
- Sat Oct 16, 2010 4:15 am
- Forum: Support and Development
- Topic: Attempt to perform Arithmetic on Global var
- Replies: 3
- Views: 4992
Re: Attempt to perform Arithmetic on Global var
Where and how have you declared the temp variable?
- Tue Oct 05, 2010 5:19 pm
- Forum: Libraries and Tools
- Topic: Fizzlib, OO Physics (Contacts Fixed!)
- Replies: 6
- Views: 5722
Re: Fizzlib, OO Physics (Contacts Fixed!)
The only problem with this method is that it doesn't store the actual position of contact. This is an essential part of the contact imo! Anyway, After staring and blindlessly modifying things, I've come to the conclusion it was the Persist callback that i was abusing. Every time a contact would be ...
- Tue Oct 05, 2010 1:46 pm
- Forum: Libraries and Tools
- Topic: Fizzlib, OO Physics (Contacts Fixed!)
- Replies: 6
- Views: 5722
Re: Fizzlib, OO Physics (Contacts Fixed!)
A body may collide with several other bodies in the same frame so keep that in mind. Thank you for the reminder, I was intending to check for multiple bodies. Also, you are creating a new table for each new collision just to overwrite the old collision table which is not very efficient. And this, m...
- Mon Oct 04, 2010 5:38 pm
- Forum: Libraries and Tools
- Topic: Fizzlib, OO Physics (Contacts Fixed!)
- Replies: 6
- Views: 5722
Fizzlib, OO Physics (Contacts Fixed!)
Ok, So im in the progress of making a library, with the focus of making physics module a bit easier to use, or harder depending on which way you would prefer to use it. But first off, i would like to say that my programming skill is somewhat shitty ( making stuff work, but doesnt look neat ) so my c...
- Sat Oct 02, 2010 1:08 am
- Forum: Support and Development
- Topic: I can't pick a Lua IDE!?!?...
- Replies: 9
- Views: 5745
Re: I can't pick a Lua IDE!?!?...
Up until recently, Ive been using Programmers Notepad 2, it has what you need, with project file listing, although from my use thus far it is limited in the extra functionality that i want, which is extra syntax highlighting (for love modules etc) i may have missed something though ¬_¬ A downside is...
- Sun Sep 19, 2010 12:08 am
- Forum: Games and Creations
- Topic: Platformer Game using PHSYICS!!!
- Replies: 30
- Views: 14496
Re: Platformer Game using PHSYICS!!!
I agree with Jasoco, Most platformers require the player to have a reflex skill, with the direction and jumping to respond quickly to adapt to a change in an environment.
Its not that we cant make a platform game using LÖVEs physics module, its about tuning it to work well.
Its not that we cant make a platform game using LÖVEs physics module, its about tuning it to work well.
- Sat Sep 04, 2010 1:52 pm
- Forum: Games and Creations
- Topic: "Terus" project (tech demo 2)
- Replies: 38
- Views: 23087
Re: "Terus" project teaser
Could it be Galaga:Tesselode wrote:Now it's looking a lot like that one arcade game which I can't remember the name of.
http://www.youtube.com/watch?v=NW-ydFFK ... re=related
or even N2O:
http://www.youtube.com/watch?v=dDQXjFnT ... re=related
- Mon Jun 14, 2010 6:35 pm
- Forum: Libraries and Tools
- Topic: BÖÖBS: Input for Fighting Games
- Replies: 7
- Views: 6323
Re: BÖÖBS: Input for Fighting Games
I thought it might of stood for Basic Object Oriented Battle System.. Iunno.
- Wed Apr 21, 2010 7:12 pm
- Forum: Libraries and Tools
- Topic: 2D-Vector class library
- Replies: 20
- Views: 16458
Re: 2D-Vector class library
function Vector.Project( vec1, vec2 ) local proj = Vector.new(0, 0) local dot = Vector.Dot(vec1, vec2) proj.x = ( dot / (vec2.x*vec2.x + vec2.y*vec2.y) ) * vec2.x proj.y = ( dot / (vec2.x*vec2.x + vec2.y*vec2.y) ) * vec2.y return Vector.new(proj.x, proj.y) end Projecting a vector onto another vector
- Wed Apr 21, 2010 6:35 pm
- Forum: Libraries and Tools
- Topic: 2D-Vector class library
- Replies: 20
- Views: 16458
Re: 2D-Vector class library
function Vector.Normal( vec1, vec2 ) local vec = vec2 - vec1 return Vector.new( -vec.y, vec.x ) end I just added my own in, but it would be nice to see yours edited I dont think you need to put in both left and right, you can just negate the vector and its instantly the opposite, but thats entirely...