Search found 67 matches
- Sat May 23, 2020 9:11 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
And one more question: is it possible to use some kind of index to draw loveframes objects in some calls? Layer of loveframes objects, then layer of love2d objects, then layer of other oveframes objects? No. There's only one loveframes.draw(). You can try to draw before and after, but GUI are assum...
- Sat May 23, 2020 8:50 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
New bug! Text component can not show Cyrillic symbol (shows squares instead). test.love Not really. You need to assign a font with Cyrillic support. Missing _tf:SetFont(love.graphics.newFont( "DroidSans.ttf", 12)) Before you ask: No, skin fonts are not used on text object creation. BUT, t...
- Mon May 18, 2020 7:36 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
Here is a patch, but I'm not sure to make it mainstream - there's something strange with a button right-click. Some even call it unnatural. :? You can manage mouse buttons with this modified function: imagebutton.OnClick = function(object, x, y, button) print("The image button was clicked! With...
- Fri May 08, 2020 11:46 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
I think I got it. It was the invisible "text" internal object of tooltip that was messing with the collision system. The collision system is a little convoluted and I don't understand it well enough. I tried some simple changes that didn't work. Since I don't want to create new bugs, I did...
- Thu May 07, 2020 12:19 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
Maybe. Right now I'm feeling a little dumb because after adapting your code to my system, it works.
So, please try this .love and tell me what is not working with you.
Let's exchange love files until we find out what's wrong.
So, please try this .love and tell me what is not working with you.
Let's exchange love files until we find out what's wrong.
- Wed May 06, 2020 10:20 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
I don't know. The fact is tooltip works - most of the time. There are some Cyrillic characters that seems to "freeze" LoveFrames, but I can't debug it. No errors. No problems with English alphabet or even Western accented chars.
- Tue Apr 28, 2020 3:10 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
Cursor is behaving again.
- Tue Apr 28, 2020 12:44 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
That's ok. I only appreciate your feedback. As I suspected, textinput is broken with this changes (cursor movement). I might have to rollback some.
- Tue Apr 28, 2020 12:40 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
Thank you for your help. The first 2 issues are probably solved. The text was unreadable because the default Sans Serif font don't support cyrillic chars, as you can see with a simple graphics.text(). The real problem was that you couldn't change loveframes font without editing themes, so I normaliz...
- Sun Apr 26, 2020 2:28 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 380111
Re: Löve Frames - A GUI Library
Hi! Can you create a small app that shows the bugs?