Search found 12 matches

by whateverest
Wed Dec 11, 2024 11:42 pm
Forum: Games and Creations
Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
Replies: 12
Views: 5241

Re: Asteroid Explorer (Custom physics using verlet integration and SAT)

I wanted 0.5 to be the last update for a while... But game development is too much fun, so here is Version 0.6! Considering that I have put quite a lot of work and code into this release, there is not that much new stuff in the game. Still, there are a few interesting things to write about: MASSIVE ...
by whateverest
Thu Dec 05, 2024 10:07 am
Forum: Games and Creations
Topic: First Fantasy. Casual adventure RPG
Replies: 7
Views: 16164

Re: First Fantasy. Casual adventure RPG

Good on you for reflecting the state of your game and how to continue early! As you said, you probably learned a ton of valuable lessons. Even if you decide to drop the project now, you have lots of useful code snippets for your next project, Probably most of us solo and hobby devs feel or felt like...
by whateverest
Sun Dec 01, 2024 5:29 pm
Forum: Games and Creations
Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
Replies: 12
Views: 5241

Re: Asteroid Explorer (Custom physics using verlet integration and SAT)

I have released Version 0.5, this will probably be the last update for a while. The main features in this release are: Controller Support I have tested it with a PS5 Controller, analog inputs via stick/trigger are supported. Better Visual Effects I added an explosion effect for the spaceship by foll...
by whateverest
Sun Nov 24, 2024 5:21 pm
Forum: Games and Creations
Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
Replies: 12
Views: 5241

Re: Asteroid Explorer (Custom physics using verlet integration and SAT)

I have released Version 0.4. its a rather big update. The most notable changes are: Interesting levels! I finally got around to implementing a cellular-based map generation. The results are really good I think. "Proper" graphics I created a tilemap for the terrain and replaced the third-pa...
by whateverest
Fri Nov 01, 2024 7:51 pm
Forum: Games and Creations
Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
Replies: 12
Views: 5241

Re: Asteroid Explorer (Custom physics using verlet integration and SAT)

I get an error on startup. ... Thank you very much for the stacktrace! I managed to find the error. At the start of each level I am rendering some "stars" randomly to a canvas which I am using as a background. This works fairly well performance wise. But I hard-coded the canvas to be 1000...
by whateverest
Wed Oct 23, 2024 3:00 pm
Forum: Games and Creations
Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
Replies: 12
Views: 5241

Re: Asteroid Explorer (Custom physics using verlet integration and SAT)

I updated the game, here's what's new: Big changes to the handling of the ship. The most notable being the addition of friction for angular and linear velocity. Improvements to rendering and collision detection allowing for larger levels Tweaked the level generation algorithm. I'll still want to swi...
by whateverest
Mon Oct 21, 2024 6:44 pm
Forum: Games and Creations
Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
Replies: 12
Views: 5241

Re: Asteroid Explorer (Custom physics using verlet integration and SAT)

Thank you very much for trying out the game and for the feedback. With that, I think the slipperiness of the turning controls is a bit too unforgiving, and could use a bit more friction. Yeah, the controls are difficult. Either disable the engine when using left-right side arrows or lower the angula...
by whateverest
Sat Oct 19, 2024 10:03 am
Forum: Games and Creations
Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
Replies: 12
Views: 5241

Asteroid Explorer (Custom physics using verlet integration and SAT)

screenshot.png How to play The goal of the game is find and get to the green target zone. Touching any terrain leads to instant game over. Turning and accelerating uses fuel, you can see how much you have left in the top left corner. Controls : Arrow keys: Steer ship R: Restart level B: Generate ne...
by whateverest
Sat Oct 19, 2024 6:10 am
Forum: Games and Creations
Topic: Short bullet hell, looking for feedback :)
Replies: 5
Views: 11632

Re: Short bullet hell, looking for feedback :)

Really cool game! The controls feel really snappy, and the game looks "just right". It's hard to put into words, but I think you nailed the look and feel. It does not just look like some art a programmer "had" to make. It actually looks pretty appealing and consistent. I especial...
by whateverest
Fri Oct 13, 2023 10:25 pm
Forum: Games and Creations
Topic: Very simple falling sand simulation
Replies: 9
Views: 20234

Re: Very simple falling sand simulation

Thanks for the suggestions! In the end i went with a very simple zoom function using the mouse wheel though. That should make the program at least usable on smaller screens. The last thing I would like to add, before I'll probably abandon the project, would be to make the simulation size configurabl...