Search found 4 matches
- Wed Sep 27, 2023 11:36 pm
- Forum: Support and Development
- Topic: Collisions on my tile scroller don't work well at all.
- Replies: 5
- Views: 8256
Re: Collisions on my tile scroller don't work well at all.
I have basic entity collisions for things like monsters, the player, etc. However, there's a problem where it jumps up and down as I try to correct the player position if it's went into the block. My world starts at X0, Y0 so, a block to the right would be X1, down would be Y1. My whole game is in ...
- Wed Sep 27, 2023 9:52 pm
- Forum: Support and Development
- Topic: Collisions on my tile scroller don't work well at all.
- Replies: 5
- Views: 8256
Re: Collisions on my tile scroller don't work well at all.
I want to be able to never go through solids regardless of how fast I am. Like any other game engine. Sorry if I am sounding like I am requesting anything or whatever. You are need to use rays and find intersections along the whole ray from start position until your deltaX and deltaY. For example b...
- Tue Sep 26, 2023 10:28 pm
- Forum: Support and Development
- Topic: Collisions on my tile scroller don't work well at all.
- Replies: 5
- Views: 8256
Collisions on my tile scroller don't work well at all.
I have basic entity collisions for things like monsters, the player, etc. However, there's a problem where it jumps up and down as I try to correct the player position if it's went into the block. My world starts at X0, Y0 so, a block to the right would be X1, down would be Y1. My whole game is in t...
- Tue Sep 26, 2023 10:07 pm
- Forum: Games and Creations
- Topic: Tunneler
- Replies: 0
- Views: 106757
Tunneler
hi, I'm making a game similar to Terraria - I'm posting the first version of it now which has very VERY bad collisions, but has a player entity that uses it. I have caves, ore veins of iron and coal. It's quite basic, but runs at a very high fps which I am glad. I'm looking for reviews on my progres...