Search found 4 matches

by GooseyMcGoosington
Wed Sep 27, 2023 11:36 pm
Forum: Support and Development
Topic: Collisions on my tile scroller don't work well at all.
Replies: 5
Views: 8256

Re: Collisions on my tile scroller don't work well at all.

I have basic entity collisions for things like monsters, the player, etc. However, there's a problem where it jumps up and down as I try to correct the player position if it's went into the block. My world starts at X0, Y0 so, a block to the right would be X1, down would be Y1. My whole game is in ...
by GooseyMcGoosington
Wed Sep 27, 2023 9:52 pm
Forum: Support and Development
Topic: Collisions on my tile scroller don't work well at all.
Replies: 5
Views: 8256

Re: Collisions on my tile scroller don't work well at all.

I want to be able to never go through solids regardless of how fast I am. Like any other game engine. Sorry if I am sounding like I am requesting anything or whatever. You are need to use rays and find intersections along the whole ray from start position until your deltaX and deltaY. For example b...
by GooseyMcGoosington
Tue Sep 26, 2023 10:28 pm
Forum: Support and Development
Topic: Collisions on my tile scroller don't work well at all.
Replies: 5
Views: 8256

Collisions on my tile scroller don't work well at all.

I have basic entity collisions for things like monsters, the player, etc. However, there's a problem where it jumps up and down as I try to correct the player position if it's went into the block. My world starts at X0, Y0 so, a block to the right would be X1, down would be Y1. My whole game is in t...
by GooseyMcGoosington
Tue Sep 26, 2023 10:07 pm
Forum: Games and Creations
Topic: Tunneler
Replies: 0
Views: 106757

Tunneler

hi, I'm making a game similar to Terraria - I'm posting the first version of it now which has very VERY bad collisions, but has a player entity that uses it. I have caves, ore veins of iron and coal. It's quite basic, but runs at a very high fps which I am glad. I'm looking for reviews on my progres...