Search found 17 matches
- Thu Apr 28, 2011 3:12 pm
- Forum: Support and Development
- Topic: Noob on collision detection
- Replies: 9
- Views: 5057
Re: Noob on collision detection
Collision detection and handling physics in general is complicated business. I'd suggest hardonCollider, although I do not know your specific situation. Are you saying your game is tile-based? Perhaps we might be able to help you in a better way if you describe your specifics in more detail. i am s...
- Wed Apr 27, 2011 2:30 pm
- Forum: Support and Development
- Topic: Noob on collision detection
- Replies: 9
- Views: 5057
Noob on collision detection
Hello all. I have read these forums, and read the wiki on collision detection. My main problem is understanding how to turn these circles, and rectangles into the images in my game. If any one knows a better tutorial, that would be awesome. I need detection for certain tiles on my map, the enemies, ...
- Tue Apr 26, 2011 4:41 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
ok i solved the issue. Was even more of a noobie mistake then i can even believe. lmao. tank now moves in all directions, on the map, with all the correct pictures going with the correct directions. thank you so much for your help everyone. I had the tank moving at the tank.x position on the map for...
- Tue Apr 26, 2011 4:29 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
i was able to do this as well. now i just have to get my tank to be able to move up and down, not just left and right. It seems that all the right images are there and such, so this shall be the next task. I think maybe its something to do with the map maybe?
- Tue Apr 26, 2011 3:58 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
i am sorry robin. It seems i forgot you would like it done with winzip instead. so here it is.
- Tue Apr 26, 2011 3:52 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
here is my .love
Note it does not work for some reason, it just shows the default love ball thing and a black screen. But you can always just unzip it and stuff i guess.
Note it does not work for some reason, it just shows the default love ball thing and a black screen. But you can always just unzip it and stuff i guess.
- Tue Apr 26, 2011 3:46 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
after a a crazy bunch of errors, i am stuck with this error. I did use the require field, and it seemed to work, sorta. At least now im getting a different error for a different line. error i am getting now main.lua:20: attempt to index global 'player' (a nil value) traceback main.lua:20: in functio...
- Tue Apr 26, 2011 3:00 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
I have tried it that way before BarnD, and i just tried it again just to make sure, and i get the same error.
- Tue Apr 26, 2011 2:13 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
I think i tried what you were telling me Deif. But i now get an error when i try to test my code. I get : Error main.lua:3: attempt to index global 'Map' (a nil value) traceback main.lua:3: in function 'load' [C]: in function 'xpcall' Here is the code i have worked on and got this error. I have also...
- Tue Apr 26, 2011 12:39 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 10184
Re: Questions of a noob
It actually makes great sense Deif. I had no idea i could do something like that. It should make things a great deal easier to understand and even to write. Thank you all for the help, and i hope i can take this info and make my game work.