Search found 3 matches
- Mon Apr 25, 2011 1:20 am
- Forum: Support and Development
- Topic: love.graphics.newImage
- Replies: 5
- Views: 3167
Re: love.graphics.newImage
Okay, that makes a lot more sense. Thanks. Now to continue bug testing.
- Mon Apr 25, 2011 12:52 am
- Forum: Support and Development
- Topic: love.graphics.newImage
- Replies: 5
- Views: 3167
Re: love.graphics.newImage
I'm running "main.love". How would I include the image or run the entire folder?BlackBulletIV wrote:Are you running main.love or or the entire folder? You'll need to include the image in your .love file, if you're not already.
- Mon Apr 25, 2011 12:44 am
- Forum: Support and Development
- Topic: love.graphics.newImage
- Replies: 5
- Views: 3167
love.graphics.newImage
Can I get a little help? No matter what I do with my code I'm told my image file doesn't exist. main.lua function love.load() require("tile") map = { width = 120, height = 240, x = 0, y = 0, layout = map_generate(layout) } tilesetBatch = love.graphics.newSpriteBatch(tileset.set, (tileset.W...