Search found 4 matches
- Fri Jun 01, 2012 4:47 pm
- Forum: Support and Development
- Topic: Fixture Destroy 0.8.0
- Replies: 4
- Views: 2398
Re: Fixture Destroy 0.8.0
you are correct it is not the coroutine. well thanks for the help.
- Fri Jun 01, 2012 2:42 pm
- Forum: Support and Development
- Topic: Fixture Destroy 0.8.0
- Replies: 4
- Views: 2398
Re: Fixture Destroy 0.8.0
thanks for the response. i probably should have stated that i am using coroutines. i have included an example. function love.load() w = love.physics.newWorld(0, 1000) end function love.update(dt) b = love.physics.newBody(w, 400, 0, "dynamic") s = love.physics.newCircleShape(10) co = corout...
- Fri Jun 01, 2012 6:50 am
- Forum: Support and Development
- Topic: Fixture Destroy 0.8.0
- Replies: 4
- Views: 2398
Fixture Destroy 0.8.0
Creating a fixture and then immediately destroying it seems to cause love to crash during the subsequent call to World:update.
- Tue Jan 17, 2012 10:18 pm
- Forum: Support and Development
- Topic: Crash on deleting physics bodies that are colliding?
- Replies: 11
- Views: 8090
Re: Crash on deleting physics bodies that are colliding?
does anyone know the state of this issue? i was not able to find the issue in the issue tracker. thanks.