Search found 4 matches

by acp0112
Fri Jun 01, 2012 4:47 pm
Forum: Support and Development
Topic: Fixture Destroy 0.8.0
Replies: 4
Views: 2398

Re: Fixture Destroy 0.8.0

you are correct it is not the coroutine. well thanks for the help.
by acp0112
Fri Jun 01, 2012 2:42 pm
Forum: Support and Development
Topic: Fixture Destroy 0.8.0
Replies: 4
Views: 2398

Re: Fixture Destroy 0.8.0

thanks for the response. i probably should have stated that i am using coroutines. i have included an example. function love.load() w = love.physics.newWorld(0, 1000) end function love.update(dt) b = love.physics.newBody(w, 400, 0, "dynamic") s = love.physics.newCircleShape(10) co = corout...
by acp0112
Fri Jun 01, 2012 6:50 am
Forum: Support and Development
Topic: Fixture Destroy 0.8.0
Replies: 4
Views: 2398

Fixture Destroy 0.8.0

Creating a fixture and then immediately destroying it seems to cause love to crash during the subsequent call to World:update.
by acp0112
Tue Jan 17, 2012 10:18 pm
Forum: Support and Development
Topic: Crash on deleting physics bodies that are colliding?
Replies: 11
Views: 8090

Re: Crash on deleting physics bodies that are colliding?

does anyone know the state of this issue? i was not able to find the issue in the issue tracker. thanks.