Search found 31 matches
- Sat May 31, 2014 5:44 am
- Forum: Libraries and Tools
- Topic: how to create an 2d block-world?
- Replies: 14
- Views: 6454
Re: how to create an 2d block-world?
Thanks micha. It is possible, that there are less caves, not smaller only less? Beause when I generate a world with 50% caves, it looks little stranges... :crazy: And the seed of love.math.noise can't work, it has no seed. Can I anywhere else set the seed of love.math.noise? the value(s) you pass i...
- Tue May 27, 2014 1:56 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 93600
Re: Oysi's 3D Rendering & Physics Engine
Is there anything I can do to stop it happening like that? It causes noticeable framerate lag when it happens. You could experiment with calling [manual]collectgarbage[/manual] every frame. Unfortunately that ends up lowering the framerate drastically. Where I get mostly 95% smooth framerate before...
- Sun May 25, 2014 11:01 pm
- Forum: Libraries and Tools
- Topic: fuccboiGDX
- Replies: 29
- Views: 15442
Re: Mogamett
post it in the WAYWO br0
- Tue Apr 29, 2014 9:08 am
- Forum: Games and Creations
- Topic: [LD29] Burrow Down
- Replies: 10
- Views: 10273
Re: [LD29] Burrow Down
this is actually super fun. i would definitely buy this if it had more content!
- Sun Apr 27, 2014 10:27 am
- Forum: Support and Development
- Topic: How to save values in Love2d?
- Replies: 6
- Views: 5716
Re: How to save values in Love2d?
this might be useful. it saves in a human readable format, prevents recursion, and retains iterative keys
- Mon Apr 21, 2014 12:25 am
- Forum: Support and Development
- Topic: How do I aimbot?
- Replies: 12
- Views: 7026
- Sat Apr 19, 2014 7:09 am
- Forum: General
- Topic: warrior doesn't find correct path
- Replies: 3
- Views: 2187
Re: warrior doesn't find correct path
you might want to look into jumper, which is a lua implementation of the A* Search Algorithm
- Sun Apr 13, 2014 10:00 am
- Forum: Support and Development
- Topic: Source:seek/tell - Pattern/Row TimeUnit for tracked music?
- Replies: 3
- Views: 2773
Re: Source:seek/tell - Pattern/Row TimeUnit for tracked musi
i'm not 100% sure on this, but i'm fairly sure that love.audio is just an OpenAL wrapper. the love2d devs would need to modify code on the C++/C# side to add something like that.
- Sun Apr 06, 2014 8:18 pm
- Forum: Support and Development
- Topic: Script name and path
- Replies: 3
- Views: 4401
Re: Script name and path
when you require() a file, lua passes the path as the a "..." operator. examle: ---- main.lua: require("lua/classes/player") ---- lua/classes/player.lua: print(...) -- this would output "lua/classes/player" you'll still need to use string.gsub to split the path (lua/cla...
- Sun Apr 06, 2014 3:13 am
- Forum: Libraries and Tools
- Topic: utility and wrapper library
- Replies: 2
- Views: 2644
Re: utility and wrapper library
hey mGinshe, At a quick glance, nice library! definitely a lot of things I have used and can use for the game I'm currently working on. However, I was wondering if you know a function to check if two rectangles that are translated/rotated are intersecting? Basically a collision detection between tw...