Search found 72 matches
- Sun Jul 19, 2009 4:05 pm
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 44577
Re: Militia Defense (2009-07-17)
I wasn't fond of using the built-in resolution detection since it breaks under multiple displays on linux and it didn't pick up my widescreen mode on a single display (That appears to be an SDL issue). In config.lua I just initialize a list of 'common' resolutions hoping those would work for everyon...
- Sat Jul 18, 2009 3:29 am
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 44577
Re: Militia Defense (2009-04-13)
Updated 2009-07-17 -- I reduced the difficulty a little. Feedback is always welcome.
- Tue Jun 30, 2009 3:13 pm
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 23427
Re: Upcoming features for LOVE 0.6.0
This looks (more) awesome.
I haven't done much in love lately, but I'm really looking forward to 0.6.0.
Thanks for your hard work and dedication!
I haven't done much in love lately, but I'm really looking forward to 0.6.0.
Thanks for your hard work and dedication!
- Sun May 31, 2009 2:02 am
- Forum: Games and Creations
- Topic: Example: effective rendering
- Replies: 14
- Views: 11070
Re: Example: effective rendering
The trick is to make them from vector graphics in inkscape. This way it is easier to make cartoon graphics than making them in gimp. ;) BTW: Nice TD Game. Thanks x2 :D I'd heard of inkscape but always just wrote it off as some desktop publishing app. After taking a real look at it, I see that it's ...
- Sat May 30, 2009 12:56 am
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 86294
Re: Endless LÖVE puns
A friend and I have a project server with the hostname 'uranus'. It's been the source of numerous puns like this over the years, but now I can say things like, 'I'm uploading some love to uranus.'
- Thu May 21, 2009 1:10 am
- Forum: Games and Creations
- Topic: Example: effective rendering
- Replies: 14
- Views: 11070
Re: Example: effective rendering
This is very pretty. It makes me wish my sprites didn't look like something that came out of a cat's ass.
- Sun May 10, 2009 1:23 am
- Forum: General
- Topic: Uniform GUI API?
- Replies: 9
- Views: 6589
Re: Uniform GUI API?
My framework has very limited GUI functionality. I added a listbox the other day, but it was pretty much pointless. Appleide's lib is coming along nicely so by the time I have a free moment to mess with my framework some more, it should be complete enough to just adopt and use. Rather than making a ...
- Sat May 09, 2009 1:32 am
- Forum: General
- Topic: Organizing levels and multiple tile maps
- Replies: 4
- Views: 5188
Re: Organizing levels and multiple tile maps
I'm not sure if I'm getting exactly what you're asking, but I'll try to answer the best I can. Mainly I don't understand what you're talking about when you refer to a one frame animation. Unless I'm missing something, that's a static image. For your tile maps, just create a tile class and have a sin...
- Tue Apr 14, 2009 1:13 pm
- Forum: Libraries and Tools
- Topic: CAMERA: scrolling and scaling
- Replies: 50
- Views: 45978
Re: CAMERA: scrolling and scaling
The GUI init is left over from my original framework where I was scaling the interface elements and maincam is left over from my initial testing. It's already cleaned up on my local copy.
Thanks for looking into the resize issue so quickly.
Thanks for looking into the resize issue so quickly.
- Mon Apr 13, 2009 11:45 pm
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 44577
Re: Militia Defense (2009-04-13)
They're not shooting at nothing, they're shooting enemies as they spawn in so you're just not seeing them. Based on yours and a few other people's feedback, it actually appears that the cost / damage / range ratio on snipers is really unbalanced, which is why most people end up with a map full of sn...