Search found 12 matches
- Thu Apr 28, 2011 5:09 am
- Forum: Support and Development
- Topic: Newbie here gonna start out small
- Replies: 16
- Views: 7481
Re: Newbie here gonna start out small
When your game starts getting more complex, you'll want to look into tables. That will allow you to have objects, in a sense, which contain their own data. So instead of needing new global variables for everything, you can call, for instance, tank.x = tank.speed*100*dt. It would also allow you to h...
- Thu Apr 28, 2011 4:53 am
- Forum: Support and Development
- Topic: Test your computers "Framebuffer" and "PO2" support here...
- Replies: 11
- Views: 6440
Re: Test your computers "Framebuffer" and "PO2" support here
FB 12 2048x2048
- Thu Apr 28, 2011 4:49 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 42443
Re: Survey: Do You Support Framebuffers and/or Non-Po2
Support: Frame Buffers & Non Po2 images
Dell Latitude d520 Laptop
Intel Dual core
2 gigs RAM
Running Ubuntu 10.04
Dell Latitude d520 Laptop
Intel Dual core
2 gigs RAM
Running Ubuntu 10.04
- Thu Apr 21, 2011 10:34 am
- Forum: Support and Development
- Topic: time based couters
- Replies: 5
- Views: 3257
Re: time based couters
Awesomesauce thank you so much for the quick and informative response. I appreciate it.
for some reason I could not get time::gettime out of my head.. lol
for some reason I could not get time::gettime out of my head.. lol
- Thu Apr 21, 2011 9:24 am
- Forum: Support and Development
- Topic: time based couters
- Replies: 5
- Views: 3257
time based couters
Hello folks. I have finally sorted out what my first project will be. Now I'm stuck lol. A huge portion of my game will depend on the amount of time that has passed. An example of what I am trying to do; Say I want to simulate the discharging of a battery. Start BatteryCharge = 100 (static # or perc...
- Wed Apr 20, 2011 9:19 am
- Forum: Support and Development
- Topic: For loop if statement errors
- Replies: 20
- Views: 6481
Re: For loop if statement errors
Same here. Although I did not pass Algebra II Geometry and Trig on the other hand I did in my sleep. **shrugs**BlackBulletIV wrote: 1. Parenthesis
2. Exponents
3. Multiplication/division
4. Addition/subtraction
And then you go left to right for everything else.
- Wed Apr 20, 2011 8:47 am
- Forum: General
- Topic: Tilemap collision
- Replies: 13
- Views: 8533
Re: Tilemap collision
Anxiety - looking at both of your posts it sounds like you are wanting to make a large continuous map for your game, instead of chunks of maps.. If I have that right I can think of a few theoretical ways of doing this. using tiled mapeditor the data is output to XML (map editor does the typing work ...
- Sat Apr 16, 2011 12:36 am
- Forum: General
- Topic: New to Lua - tutorials
- Replies: 7
- Views: 5298
Re: New to Lua - tutorials
I believe that the key to teaching people new to programming is all in the specific wording used by the teacher. If you can explain everything using no 'jargon' whatsoever and then gradually build up the technical level of conversation, I reckon that's a good start. That is exactly it. The wiki and...
- Thu Apr 14, 2011 6:30 pm
- Forum: General
- Topic: New to Lua - tutorials
- Replies: 7
- Views: 5298
New to Lua - tutorials
I spent a few hours last night scouring the web reading up on some lua stuff. I came across some reasonably well done tutorials about the basics of Lua. The one down side is they are all for use on PSP home brew. My new personal task is now to use these and other lua/love examples and build a very ...
- Thu Apr 14, 2011 8:50 am
- Forum: Support and Development
- Topic: What am I doing wrong here?
- Replies: 36
- Views: 12077
Re: What am I doing wrong here?
Awesome Kikito, this example definitely helped me out in understanding how middleclass works.