So, all this time I was learning android platform and can say that porting is sufficiently easy.
Now I'm writing my own opengl native game for android, after that I'm planing to start porting LOVE.
Search found 12 matches
- Thu Oct 22, 2009 4:41 am
- Forum: Support and Development
- Topic: LÖVE on Android?
- Replies: 46
- Views: 27135
- Fri Apr 10, 2009 3:09 pm
- Forum: Support and Development
- Topic: LÖVE on Android?
- Replies: 46
- Views: 27135
Re: LÖVE on Android?
Am I need root rights to run native applications on android? If it, then it's not possible to run my app on all of G1 phones that not jailbreaked ( thanks to T-mobile, or Google, don't know).
Is it possible to make java port of LÖVE?
Is it possible to make java port of LÖVE?
- Fri Apr 10, 2009 10:58 am
- Forum: Support and Development
- Topic: LÖVE on Android?
- Replies: 46
- Views: 27135
LÖVE on Android?
Is it possible to run love game on Android-based phone?
- Fri Mar 20, 2009 5:45 am
- Forum: Libraries and Tools
- Topic: DEVötiön IDE (Now available for Download!)
- Replies: 50
- Views: 57189
Re: DEVötiön IDE
wow, it's pretty good. Think it'll be ide we all needing now. Hope you'll realease it soon.
- Fri Mar 13, 2009 5:34 am
- Forum: Support and Development
- Topic: Collision - bitmap background
- Replies: 5
- Views: 5832
Re: Collision - bitmap background
I think you need to place rectangle shapes on your level, that hero may collide with it.
- Fri Mar 13, 2009 5:30 am
- Forum: Support and Development
- Topic: Camera module & Leif GUI
- Replies: 7
- Views: 7273
Re: Camera module & Leif GUI
osuf , game run in 1024 x 600, but I can set 800 x 600 and nothing changed. Space on the screen the same as PC, becouse I using setCamera(camera.stretchToResolution(1280, 1024)). "Sprites" pos is -630, -502 ( 0,0 - is the center of the screen ) Kaze , I tried, it became just different, bu...
- Thu Mar 12, 2009 12:33 pm
- Forum: Support and Development
- Topic: Camera module & Leif GUI
- Replies: 7
- Views: 7273
Re: Camera module & Leif GUI
osuf, it became better but not the same as on PC:
- Wed Mar 11, 2009 9:57 pm
- Forum: Support and Development
- Topic: Camera module & Leif GUI
- Replies: 7
- Views: 7273
Camera module & Leif GUI
Hi everyone! I'm using the camera module and leif gui in my project. I use my PC and netbook ( aspireone ) for it. On first it looks great ( resolution 1280, 1024; setCamera(camera.stretchToResolution(1280, 1024)) used ), on second ( 1024, 600; 800, 600; 640, 480 - any but 1280, 1024 ) gui ( and onl...
- Wed Feb 18, 2009 2:34 pm
- Forum: Support and Development
- Topic: Edge Shapes
- Replies: 3
- Views: 3445
Re: Edge Shapes
It's merged into the main SVN branch, maybe in next version of Box2D it will be a part of core functionality
- Wed Feb 18, 2009 12:17 pm
- Forum: Support and Development
- Topic: Edge Shapes
- Replies: 3
- Views: 3445
Edge Shapes
http://www.box2d.org/forum/viewtopic.php?f=3&t=1577
if Edge Shapes will appear in LOVE? I think it really need it.
if Edge Shapes will appear in LOVE? I think it really need it.