Search found 4 matches
- Thu Apr 07, 2011 9:58 pm
- Forum: General
- Topic: Considering picking up Lua
- Replies: 26
- Views: 12575
Re: Considering picking up Lua
Concerning OOP then, how difficult is it to get some sort of class system going?
- Thu Apr 07, 2011 6:11 pm
- Forum: Support and Development
- Topic: Cursor Movement
- Replies: 5
- Views: 2966
Re: Cursor Movement
This worked, thanks!Boolsheet wrote: Or you can disable vsync with love.graphics.setMode(). Remember that screen tearing and much higher frame rates are effects of disabling it. (LÖVE caps to 1000 fps by sleeping 1 ms in love.run)
- Thu Apr 07, 2011 12:13 am
- Forum: Support and Development
- Topic: Cursor Movement
- Replies: 5
- Views: 2966
Cursor Movement
Somewhat of a nub question. I just started messing around in lua and love today and it's going well so far, however I'm running into some issues. I'm attempting to replace the mouse pointer with a crosshair-esque image. I have it working, however it seems to be laggy. I'm essentially doing it like t...
- Wed Apr 06, 2011 1:53 pm
- Forum: General
- Topic: Considering picking up Lua
- Replies: 26
- Views: 12575
Considering picking up Lua
I'm almost completely inexperienced with programming, so there might be stupid questions incoming. Why do I almost exclusively see Lua referred to as a scripting language instead of a programming language? I know it can be embedded quite easily in other applications, but how good is it for writing a...