Search found 15 matches

by cip
Mon Aug 12, 2024 9:09 pm
Forum: Support and Development
Topic: Tutorial on how I implemented Steam Achievements with luasteam
Replies: 4
Views: 7661

Re: Tutorial on how I implemented Steam Achievements with luasteam

Amazing stuff. This demystifies Steam integration greatly and the sample code is very straight forward. Thanks for sharing your learnings! @togFox: thank you for the kinds words! I hope it helps! If you have any questions, let me know. That works on Linux, too? With a DLL? @dusoft: sorry, I am not ...
by cip
Thu Aug 01, 2024 8:36 pm
Forum: Support and Development
Topic: Need help with Bump.lua Filters
Replies: 14
Views: 9476

Re: Need help with Bump.lua Filters

I printed it but got nil, and the ground tile above the spike is impossible since the player is standing on top of a spike, it doesnt touch any ground tiles But I resolved this! I used the type (class) property! it's not a custom property, but you can put strings on it, so I marked all my spike box...
by cip
Thu Aug 01, 2024 8:13 pm
Forum: Support and Development
Topic: Need help with Bump.lua Filters
Replies: 14
Views: 9476

Re: Need help with Bump.lua Filters

Could it be that the spike is over a ground tile (which has a 'slide' response') and the player always collides first with the ground tile? I don't have experience with STI, so I'm not really sure what advice to give. But I agree with MrFariator, printing the object's base property might get you clo...
by cip
Thu Aug 01, 2024 5:23 pm
Forum: Support and Development
Topic: Need help with Bump.lua Filters
Replies: 14
Views: 9476

Re: Need help with Bump.lua Filters

Ninja'd by cip, but posting my reply anyway. Lets assume you have a player object like the following: local player = { x = 0, y = 0, w = 16, h = 16, isPlayer = true } -- insert the object into the world: world:add (player, player.x, player.y, player.w, player.h) Just a single table, as an example. ...
by cip
Thu Aug 01, 2024 5:10 pm
Forum: Support and Development
Topic: Need help with Bump.lua Filters
Replies: 14
Views: 9476

Re: Need help with Bump.lua Filters

I've been recently using bump (which, like lots of LÖVE libraries, is very good!) and I think I can help you with this question: From my understanding, in place of <filter> you can put a function there directly, as <filter> is already a function which returns one of the collision responses (from the...
by cip
Thu Aug 01, 2024 2:55 pm
Forum: Support and Development
Topic: Tutorial on how I implemented Steam Achievements with luasteam
Replies: 4
Views: 7661

Tutorial on how I implemented Steam Achievements with luasteam

Hi, Here is a short tutorial on how I implemented Steam Achievements with the help of luasteam . I used the documentation from luasteam, as well as code from a327ex , which has tons of useful code (with an MIT license), as well as some video tutorials from AuroDev and the SteamWorks documentation. I...
by cip
Mon Jun 10, 2024 4:48 pm
Forum: Games and Creations
Topic: I made a new game with LÖVE, Your Shots Count
Replies: 4
Views: 6040

Re: I made a new game with LÖVE, Your Shots Count

Great job, been playing it on steam, a fun way for me to improve my mental math skills, the only gripe I have is the UI, is there a way to scale it down a bit or move it away from the screen edges? Other than that great concept and execution, congrats on the release! Hi Jaerasgon. Thank you for you...
by cip
Tue Feb 27, 2024 9:21 pm
Forum: Games and Creations
Topic: I made a new game with LÖVE, Your Shots Count
Replies: 4
Views: 6040

Re: I made a new game with LÖVE, Your Shots Count

Hi togFox, Thank you for your comment! :) Also, congrats on your game as well, Backyard Gridiron Manager. It seems like a very complex game. So far, what part do you enjoy the most to code: the management part, with coding in the stats and how they affect the players, or is it coding the match that ...
by cip
Sun Feb 25, 2024 8:07 pm
Forum: Games and Creations
Topic: I made a new game with LÖVE, Your Shots Count
Replies: 4
Views: 6040

I made a new game with LÖVE, Your Shots Count

Hi all, I released another game using LÖVE, Your Shots Count . It's a math arcade game, where you defeat enemies with math. Each enemy has a math question above their head, and you eliminate them by shooting at the correct answer, from one of the three that is placed next to them. There are three en...
by cip
Sun Jan 07, 2024 1:50 pm
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 237443

Re: Just launched Typing Bullets on Steam

hi @soulmata: just checked out your game, Endless Dark, and it looks really cool, and the trailer really conveys the horror atmosphere. congrats on the game and on building a community around it! :) my experience with Steam has been wonderful. it's important to note that it's super helpful and impor...