Search found 15 matches
- Mon Aug 12, 2024 9:09 pm
- Forum: Support and Development
- Topic: Tutorial on how I implemented Steam Achievements with luasteam
- Replies: 4
- Views: 7661
Re: Tutorial on how I implemented Steam Achievements with luasteam
Amazing stuff. This demystifies Steam integration greatly and the sample code is very straight forward. Thanks for sharing your learnings! @togFox: thank you for the kinds words! I hope it helps! If you have any questions, let me know. That works on Linux, too? With a DLL? @dusoft: sorry, I am not ...
- Thu Aug 01, 2024 8:36 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 9476
Re: Need help with Bump.lua Filters
I printed it but got nil, and the ground tile above the spike is impossible since the player is standing on top of a spike, it doesnt touch any ground tiles But I resolved this! I used the type (class) property! it's not a custom property, but you can put strings on it, so I marked all my spike box...
- Thu Aug 01, 2024 8:13 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 9476
Re: Need help with Bump.lua Filters
Could it be that the spike is over a ground tile (which has a 'slide' response') and the player always collides first with the ground tile? I don't have experience with STI, so I'm not really sure what advice to give. But I agree with MrFariator, printing the object's base property might get you clo...
- Thu Aug 01, 2024 5:23 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 9476
Re: Need help with Bump.lua Filters
Ninja'd by cip, but posting my reply anyway. Lets assume you have a player object like the following: local player = { x = 0, y = 0, w = 16, h = 16, isPlayer = true } -- insert the object into the world: world:add (player, player.x, player.y, player.w, player.h) Just a single table, as an example. ...
- Thu Aug 01, 2024 5:10 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 9476
Re: Need help with Bump.lua Filters
I've been recently using bump (which, like lots of LÖVE libraries, is very good!) and I think I can help you with this question: From my understanding, in place of <filter> you can put a function there directly, as <filter> is already a function which returns one of the collision responses (from the...
- Thu Aug 01, 2024 2:55 pm
- Forum: Support and Development
- Topic: Tutorial on how I implemented Steam Achievements with luasteam
- Replies: 4
- Views: 7661
Tutorial on how I implemented Steam Achievements with luasteam
Hi, Here is a short tutorial on how I implemented Steam Achievements with the help of luasteam . I used the documentation from luasteam, as well as code from a327ex , which has tons of useful code (with an MIT license), as well as some video tutorials from AuroDev and the SteamWorks documentation. I...
- Mon Jun 10, 2024 4:48 pm
- Forum: Games and Creations
- Topic: I made a new game with LÖVE, Your Shots Count
- Replies: 4
- Views: 6040
Re: I made a new game with LÖVE, Your Shots Count
Great job, been playing it on steam, a fun way for me to improve my mental math skills, the only gripe I have is the UI, is there a way to scale it down a bit or move it away from the screen edges? Other than that great concept and execution, congrats on the release! Hi Jaerasgon. Thank you for you...
- Tue Feb 27, 2024 9:21 pm
- Forum: Games and Creations
- Topic: I made a new game with LÖVE, Your Shots Count
- Replies: 4
- Views: 6040
Re: I made a new game with LÖVE, Your Shots Count
Hi togFox, Thank you for your comment! :) Also, congrats on your game as well, Backyard Gridiron Manager. It seems like a very complex game. So far, what part do you enjoy the most to code: the management part, with coding in the stats and how they affect the players, or is it coding the match that ...
- Sun Feb 25, 2024 8:07 pm
- Forum: Games and Creations
- Topic: I made a new game with LÖVE, Your Shots Count
- Replies: 4
- Views: 6040
I made a new game with LÖVE, Your Shots Count
Hi all, I released another game using LÖVE, Your Shots Count . It's a math arcade game, where you defeat enemies with math. Each enemy has a math question above their head, and you eliminate them by shooting at the correct answer, from one of the three that is placed next to them. There are three en...
- Sun Jan 07, 2024 1:50 pm
- Forum: Games and Creations
- Topic: Just launched Typing Bullets on Steam
- Replies: 16
- Views: 237443
Re: Just launched Typing Bullets on Steam
hi @soulmata: just checked out your game, Endless Dark, and it looks really cool, and the trailer really conveys the horror atmosphere. congrats on the game and on building a community around it! :) my experience with Steam has been wonderful. it's important to note that it's super helpful and impor...