Search found 790 matches
- Fri Jan 14, 2022 6:43 pm
- Forum: Libraries and Tools
- Topic: Ent - simple & easy to use logging library
- Replies: 5
- Views: 8421
Re: Ent - simple & easy to use logging library
That will work for me, although I was thinking of in conjuction with log levels. That being said, I think this is the better option anyways. Thanks! No worries. Thanks for the feedback :) Do let me know if you have any more suggestions or if you encounter any issues - feel free to file a ticket on ...
- Fri Jan 14, 2022 1:18 am
- Forum: Libraries and Tools
- Topic: Ent - simple & easy to use logging library
- Replies: 5
- Views: 8421
Re: Ent - simple & easy to use logging library
Looks great! Probably time to replace my print statements. Can I request a feature? Hey KayleMaster, thanks for your interest. Regarding your question, you can already do this by providing custom log levels. You can pass in a table to override the defaults with the init function. Each log level ent...
- Thu Jan 13, 2022 7:15 pm
- Forum: Libraries and Tools
- Topic: Ent - simple & easy to use logging library
- Replies: 5
- Views: 8421
Ent - simple & easy to use logging library
Hello guys & gals, here is my logging lib 'Ent'. Here's some features straight from the readme: Minimal, simple API Threaded to prevent disk I/O lag spikes Outputs to HTML or plaintext Automatically removes old log files (configurable) Customisable log levels Easy to integrate And here is the ex...
- Fri Dec 10, 2021 12:01 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 95516
Re: Tiny Places
Hey, this is cool, 14 year-old me would have loved this! It reminds me of 'Network RPGMaker' that was floating around at the time.
What is the motivation for doing the backend in Java though? Seems like an odd decision to me.
What is the motivation for doing the backend in Java though? Seems like an odd decision to me.
- Sat Sep 19, 2020 10:36 pm
- Forum: Games and Creations
- Topic: Otaku-Ball: The Ultimate Arkanoid Game
- Replies: 20
- Views: 34981
Re: Otaku-Ball: The Ultimate Arkanoid Game
You need to grab the Löve binaries from the homepage and use it run the .love file posted in this thread.
- Fri Jul 05, 2019 9:20 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 515989
Re: Groverburger's Super Simple 3D Engine - v1.2
Super cool. I'm doing research for a metroidvania project at the moment and this would be really useful. Are there any plans to have an orthographic viewport? I would like to support simple low-poly objects such as the doors, books, and the background clock tower featured in Symphony of the Night, a...
- Fri Aug 18, 2017 12:00 am
- Forum: Support and Development
- Topic: [SOLVED] Custom Cursors and Window Scaling
- Replies: 2
- Views: 5590
Re: Custom Cursors and Window Scaling
You need to also scale the cursor position. For example, say your original resolution is 10x10 pixels. At a scale of 1 the ratio of the system cursor to the game cursor is 1:1. Now let's assume you scale your window to 20x20. The scale is now 2:1, that is, for every 2 pixels the system cursor moves,...
- Thu Aug 17, 2017 11:48 pm
- Forum: General
- Topic: How exactly should I learn
- Replies: 18
- Views: 23760
Re: How exactly should I learn
Stick with it and don't give up. Programming is a fickle mistress; at times you will feel like a god and at others you'll want to tear your hair out. When you've got something working show your friends. There's no better feeling than seeing someone enjoy a thing you created. When it comes to learnin...
- Mon Jul 10, 2017 9:23 pm
- Forum: General
- Topic: Forum etiquette
- Replies: 43
- Views: 2493748
Re: Forum etiquette
Are there any guidelines regarding necro? Not really. It's not really frowned upon, I've seen it in a few places (even on one of my own threads) and people don't seem to mind. Necro posting is more of an issue in boards with higher frequency posting than this place, and what with support threads an...
- Mon Jul 10, 2017 9:16 pm
- Forum: Support and Development
- Topic: Resize image
- Replies: 6
- Views: 10357
Re: Resize image
No you can't resize image. You can scale the image during drawing as mentioned above, but the size of the image itself can not be changed. Ah, but what if you display a scaled image and dump the result to a file, then reload it? ;) Then scale it back up to the original resolution for the pixelly go...