Search found 22 matches
- Wed Oct 04, 2017 3:36 pm
- Forum: General
- Topic: Back after an 9 yr hiatus...
- Replies: 8
- Views: 7003
Re: Back after an 9 yr hiatus...
Not if there's active dev going on. I was worried that was indicative that no dev was going on any longer. As long as everyone is happy with the latest build and there's no huge bugs or pressing reasons to get a build out sooner that's fine with me. I'll take the span between releases to be indicati...
- Wed Oct 04, 2017 3:21 pm
- Forum: General
- Topic: Back after an 9 yr hiatus...
- Replies: 8
- Views: 7003
Re: Back after an 9 yr hiatus...
an update for LOVE hasn't happened since Oct 2016? Is it still being worked on? https://bitbucket.org/rude/love/commits/all latest commit was (as I type this) 3 hours ago :awesome: Aha! Thank you! I was basing that off of the 0.10.2 release which looked like it was Oct 2016. Should I be compiling f...
- Wed Oct 04, 2017 3:02 pm
- Forum: General
- Topic: Back after an 9 yr hiatus...
- Replies: 8
- Views: 7003
Back after an 9 yr hiatus...
Hi everyone, I joined this forum way back in 2008 and loved LOVE at the time. However life happened, kids, work, etc.. I've recently been working on a game for the past 3 months using MonoGame and have become frustrated with the bugs in the framework so I've been wandering around the internetz looki...
- Sun Dec 21, 2008 1:38 pm
- Forum: General
- Topic: LÖVE Formats
- Replies: 32
- Views: 38020
Re: LÖVE Formats
I'm happy with the most popular formats.
- Mon Dec 15, 2008 1:59 pm
- Forum: Support and Development
- Topic: first problem
- Replies: 10
- Views: 12802
Re: first problem
Someone else posted this code originally on the forum so full credit needs to be given to them. Sorry if any typos, doing this from memory. function mousepressed(x, y, button) -- left mouse button clicked if love.mouse_left then -- check if click was on a body on screen if intersects(x, y, body:getX...
- Sat Dec 13, 2008 4:38 pm
- Forum: Support and Development
- Topic: Need help w/ World vs Local coordinates
- Replies: 3
- Views: 4109
Re: Need help w/ World vs Local coordinates
So maybe I'm confusing local coordinates with screen coordinates which would make absolute sense. If that is the case, how do I translate world coordinates to screen coordinates?
- Sat Dec 13, 2008 3:55 pm
- Forum: Support and Development
- Topic: Need help w/ World vs Local coordinates
- Replies: 3
- Views: 4109
Need help w/ World vs Local coordinates
Could someone give me a quick tutorial on using world vs local coordinates? Never done it before so just curious about where to even start. Once I can get going I can play with it and figure it out. If I have a world that is set to X=2000, Y=2000. How does local coordinates relate to that? If I set ...
- Sat Dec 13, 2008 1:32 pm
- Forum: Support and Development
- Topic: Some other computer...
- Replies: 11
- Views: 16389
Re: Some other computer...
I'm new to LOVE so this might be a stupid question but is there a way to cap the FPS?
If not can it be added? Does SDL support this type of behavior?
If not can it be added? Does SDL support this type of behavior?
- Mon Dec 08, 2008 7:57 pm
- Forum: General
- Topic: LÖVE needs a wiki and a ticket system
- Replies: 32
- Views: 17520
Re: LÖVE needs a wiki and a ticket system
The downside of Wiki's and game engines is that whenever a company or group puts up a wiki for their engine, they use the wiki as an excuse to not provide "official" documentation any longer. To be an open source engine I think the LOVE documentation online is superb and is a HUGE reason w...
- Fri Dec 05, 2008 7:38 pm
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 49860
Re: Is LÖVE really necessary?
I think LOVE has been one of the easier game engines to pick up and make progress on that I've encountered since I started game programming as a hobby back in Feb '06. I've tried TGB, Unity (which I love but is not comparable due to it being 3D), Pygame (I hate Python). I would be lying however if I...