Search found 6 matches
- Sun May 07, 2023 12:07 am
- Forum: Support and Development
- Topic: Coin keeps spazzing out when collision code is added
- Replies: 5
- Views: 1592
Re: Coin keeps spazzing out when collision code is added
Thanks for your help
- Sat May 06, 2023 7:42 pm
- Forum: Support and Development
- Topic: Coin keeps spazzing out when collision code is added
- Replies: 5
- Views: 1592
Re: Coin keeps spazzing out when collision code is added
Hi Your coin is too big and so it collides every frame. love.graphics.getWidth() / Height() get the size of the window. I guess you will want to use https://love2d.org/wiki/Texture:getWidth but for testing I just put fixed numbers: function Coin:new() self.image = love.graphics.newImage('sprites/co...
- Sat May 06, 2023 9:37 am
- Forum: Support and Development
- Topic: Coin keeps spazzing out when collision code is added
- Replies: 5
- Views: 1592
Coin keeps spazzing out when collision code is added
Hello I've been trying to make a game for school and every time I add collision detection code to my project my object which is a coin keeps spazzing out without the player even touching out. The coin just goes all over the screen randomly with the player having any interactions with. I've tried rem...
- Sat Apr 29, 2023 5:06 am
- Forum: Support and Development
- Topic: LUA attempt to index global anim8 a nil value
- Replies: 2
- Views: 1094
Re: LUA attempt to index global anim8 a nil value
Problem solved. Thanks
- Sat Apr 29, 2023 1:29 am
- Forum: Support and Development
- Topic: How would i detect collison between a player and object using box2d
- Replies: 2
- Views: 691
How would i detect collison between a player and object using box2d
Hello I am currently making a game for my class and I was wondering how I would detect Collison between a Player and object using box2d. I would also wondering how you could spawn the object that the player collided with in a random location on the tiled map through the lenses of a camera.
- Fri Apr 28, 2023 11:26 pm
- Forum: Support and Development
- Topic: LUA attempt to index global anim8 a nil value
- Replies: 2
- Views: 1094
LUA attempt to index global anim8 a nil value
Hello I'm a creating a game project for my class and I keep getting the error "attempt to index global anim8 a nil value", which I've tried to figure out for the past couple of hours. I have tried extending anim8 to Player but also get the same error. Main.lua function love.load() Object =...