Search found 3 matches
- Mon Jul 09, 2012 6:28 am
- Forum: Support and Development
- Topic: help no longer needed
- Replies: 6
- Views: 2358
Re: Destructible tiles? Help
I would store another piece of information with where you are keeping the image for your file that would represent whether or not the tile is destructible. Have the mouse check that info when you click on the portion of the map where you've drawn the image. I'd probably be able to offer a less vague...
- Wed Jan 11, 2012 9:02 pm
- Forum: Support and Development
- Topic: [Solved] love.draw and RAM overuse
- Replies: 3
- Views: 1936
Re: love.draw and RAM overuse
That did it! One of the things I tried was moving "fancyGhoul = love.graphics.newQuad(0, 0, 64, 64, 640, 640)" out as a global local variable, after reading about the problems people were having with constantly drawing newfonts, but that didn't solve it. However, moving both of the variabl...
- Wed Jan 11, 2012 8:27 pm
- Forum: Support and Development
- Topic: [Solved] love.draw and RAM overuse
- Replies: 3
- Views: 1936
[Solved] love.draw and RAM overuse
Hello! I'm new to this community, LÖVE, and Lua and am only somewhat acquainted with programming. I've read through Kikito's Love-Tile-Tutorial on GitHub as well as the Hamster Ball tutorial and use most of the code demonstrated there in the program I'm building now. I've also been through the 78 pa...