Search found 303 matches
- Tue Dec 27, 2011 4:18 pm
- Forum: Support and Development
- Topic: Warping screen? [RESOLVED]
- Replies: 20
- Views: 12832
Re: Warping screen?
Does that mean that your question is answered and tentus and osgeld can stop derailing this thread? phfft im not the diamond factory having a hissy over someone who posted 3 times in a row in a single thread at which at that point the thread was derailed , I have never heard of such behavior being ...
- Tue Dec 27, 2011 1:51 am
- Forum: Support and Development
- Topic: Warping screen? [RESOLVED]
- Replies: 20
- Views: 12832
Re: Warping screen?
sounded like you were fussing cause he posted 3 times in a row, relax its just a board, and I hate to see it go the way of "fucking search" if anyone asks a question like so many other new people centric places
- Tue Dec 27, 2011 12:51 am
- Forum: Support and Development
- Topic: Warping screen? [RESOLVED]
- Replies: 20
- Views: 12832
Re: Warping screen?
whats it matter in his own thread, its not like there is 15 threads in the forum covering the same topic (which is what I have always considered to be double posting), and you are just derealing the thing anyway ... 2 evils do not make bacon
2 cents
2 cents
- Mon Dec 26, 2011 5:19 pm
- Forum: Support and Development
- Topic: Compiling?
- Replies: 20
- Views: 14143
Re: Compiling?
and if you open the exe with a decompression utility you can clearly see its contents
- Mon Dec 26, 2011 8:26 am
- Forum: Support and Development
- Topic: [Solved] quad spritesheet assistance
- Replies: 2
- Views: 3383
Re: quad spritesheet assistance
you are doing it wrong A) until you figure it out use no padding so your spritesheet looks like this http://love2d.org/forums/download/file.php?mode=view&id=3623&sid=cde18e9fb322a09783359c53927cb0d3 B) the last 2 arguments of quad is not ever going to be 0,0 its the total size of your image ...
- Sat Dec 24, 2011 7:16 pm
- Forum: Support and Development
- Topic: Attacking Functions.Please Help![.love]
- Replies: 6
- Views: 4522
Re: two zombies one room.
I was able to attack the first zombie after killing the second
- Thu Dec 22, 2011 11:20 pm
- Forum: Support and Development
- Topic: small "shaky-cam" effect
- Replies: 12
- Views: 9586
Re: small "shaky-cam" effect
yea I know, I did it partly to rattle your cage a bitI'm not THAT new.
- Thu Dec 22, 2011 5:14 am
- Forum: Support and Development
- Topic: small "shaky-cam" effect
- Replies: 12
- Views: 9586
Re: small "shaky-cam" effect
ahh new lovers ... your overwriting the original values with the ones provided in the formula, = overwrites so maybe (without looking at a single bit of code...) camera.x = camera.x + (camera.xmag * math.sin(camera.time * camera.speed * 2)) camera.y = camera.y + (camera.ymag * math.sin(camera.time *...
- Tue Dec 20, 2011 4:10 am
- Forum: Support and Development
- Topic: Gamestates
- Replies: 3
- Views: 4390
Re: Gamestates
i just make a variable and use if's gamestate = "menu" if gamestate == "menu" do menu stuff elseif gamestate == "playing" do playing stuff but its a bit more of a pain in the butt due to love's callbacks, you have to have that in each appropriate section (like draw and ...
- Mon Dec 19, 2011 3:17 am
- Forum: General
- Topic: Am I Waisting My Time?
- Replies: 8
- Views: 5790
Re: Am I Waisting My Time?
language wise lua is different than most everything out there, its closest to pascal if pascal was a distant cousin in another country (a century apart) ... that being said lua and love have the advantage of being pretty easy to deal with. Are you wasting your time? IMO no your not, even though you ...