Search found 100 matches
- Tue May 29, 2018 10:11 am
- Forum: Support and Development
- Topic: Tserial lib download
- Replies: 2
- Views: 3231
Re: Tserial lib download
This GitHub repo keeps a backup of TSearial: https://github.com/zhsso/Tserial.lua. I don't know if it is the most recent version though. Otherwise there are plenty of other alternatives. Check this page on the wiki. A quick google search also reveals many others: https://github.com/richardhundt/lua-...
- Wed Apr 22, 2015 9:19 pm
- Forum: General
- Topic: LD games made in Löve that you should not miss!
- Replies: 6
- Views: 6491
Re: LD games made in Löve that you should not miss! 5/5 Rate
Here is another handy list: http://ludumdare.itch.io/#collection=love
- Wed Apr 22, 2015 12:43 pm
- Forum: General
- Topic: Obligatory Ludum Dare 32 thread
- Replies: 30
- Views: 17043
Re: Obligatory Ludum Dare 32 thread
Really nice LÖVE entries this time around! Lukas and I also participated once again. N.O.D.E. N.O.D.E. is a topdown shooter but with a twist! instead of shooting your enemies you use your kicks and your linking powers to overcome hordes of cyborgs! http://ludumdare.com/compo/ludum-dare-32/?action=pr...
- Sat Jan 17, 2015 11:52 am
- Forum: Support and Development
- Topic: OS X apps can't run because they are set to "always run"
- Replies: 3
- Views: 3558
Re: OS X apps can't run because they are set to "always run"
The default setting for OS X user accounts is to prevent downloaded apps from running when double-clicked if the app wasn't code-signed by the developer or wasn't downloaded from the Mac App Store. If that happens you can right-click the app and click Open, and this dialog will pop up [...] That's ...
- Sat Jan 17, 2015 1:11 am
- Forum: Support and Development
- Topic: Saving player drawing to variable and using it later?
- Replies: 2
- Views: 2921
Re: Saving player drawing to variable and using it later?
You can have the player draw to a Canvas . Then when you want to save the data to a file, you can get the ImageData from the canvas and save it to a file with the encode function: local data = canvas:getImageData() data:encode("drawing.png") You can then load this drawing as any other imag...
- Sat Jan 17, 2015 12:07 am
- Forum: Support and Development
- Topic: OS X apps can't run because they are set to "always run"
- Replies: 3
- Views: 3558
OS X apps can't run because they are set to "always run"
Hi guys. I just got an email from somebody who were unable to run our games on OS X: I have downloaded these games on a mac and they are set to "always run," but I am not the admin to my computer and the admin controls do not allow me to run this with the "always run" feature inc...
- Fri Sep 05, 2014 8:59 pm
- Forum: Games and Creations
- Topic: [LD30] Dream Witch Erika
- Replies: 5
- Views: 5355
Re: [LD30] Dream Witch Erika
Thanks for the kudos! This game looks great, but I had trouble with the controls. How am I supposed to enter the dreams of people right at the start? I just pressed keys until one worked As much as I tried, I was not able to do any wall jump As a result, I got stuck very early on each dream. Pressi...
- Thu Sep 04, 2014 8:53 pm
- Forum: Games and Creations
- Topic: [LD30] Dream Witch Erika
- Replies: 5
- Views: 5355
[LD30] Dream Witch Erika
Hi guys. Just wanted to show the game Lukas and I made for Ludum Dare 30. Dream Witch Erika https://love2d.org/imgmirrur/TsrOcRY.png This time we decided to try our hand at making a metroidvania type platformer. This proved to be a lot more work than we could handle in 72 hours and the game suffers ...
- Sun Jun 08, 2014 10:27 pm
- Forum: LÖVE-Android
- Topic: [love-android-sdl2 port] Sienna
- Replies: 20
- Views: 26199
Re: [love-android-sdl2 port] Sienna
This is really cool! The game was originally designed for touch devices but I didn't have a smartphone back then so I just made it for PC instead. Didn't expect it to work so well with a touch screen considering how sensitive some of the jumps are, but I just managed to complete the first six levels...
- Tue May 27, 2014 10:27 pm
- Forum: Games and Creations
- Topic: Duck Marines [1.0 RC2]
- Replies: 10
- Views: 7647
Re: Duck Marines [1.0 RC1]
Not really my type, but I must say this one is very well polished, and has a lot of fun. You are doing great, Simon. Keep it up! Thanks! Although I can't take all the credit. As usual Lukas did all the awesome artwork. :nyu: I confirm the mouse issues. I was able to use it on the first screen, but ...