Search found 30 matches
- Sun Feb 07, 2016 9:02 pm
- Forum: Support and Development
- Topic: Android/iOS 32 or 64 bit?
- Replies: 3
- Views: 2246
Re: Android/iOS 32 or 64 bit?
Thanks.
- Sun Feb 07, 2016 7:01 pm
- Forum: Support and Development
- Topic: Android/iOS 32 or 64 bit?
- Replies: 3
- Views: 2246
Android/iOS 32 or 64 bit?
For releasing on iOS and Android, does it matter if I use the 32 or 64 bit build of LOVE?
- Thu Apr 18, 2013 2:44 pm
- Forum: General
- Topic: Opinions, using Java to control the UI
- Replies: 4
- Views: 3597
Opinions, using Java to control the UI
My game is coming along quite nicely and I'm constantly impressed by the quality of LOVE. The only roadblock I've encountered is the UI. LoveFrames goes a long way to solving this problem, but without any layout managers I'm stuck using absolute positioning. To help with positioning I've done as muc...
- Mon Apr 15, 2013 2:08 am
- Forum: General
- Topic: Can't find huge memory leak [solved]
- Replies: 7
- Views: 4719
Re: Can't find huge memory leak
Thank you slime! I'm glad that this is cleared up. However, I feel a little embarrassed that my huge memory leak was actually a few hundred kilobytes. Thank you Hexenhammer, master both, and Xgoff for also helping to resolve this misunderstanding.
- Mon Apr 15, 2013 1:53 am
- Forum: General
- Topic: Can't find huge memory leak [solved]
- Replies: 7
- Views: 4719
Re: Can't find huge memory leak
Perhaps, what is happening is that hundreds of megabytes of ram are being used to hold the decompressed pngs, but only a few hundred kilobytes are being used by the Lua heap which means it is fluctuating by hundreds of kilobytes, not megabytes like I thought.
- Mon Apr 15, 2013 1:15 am
- Forum: General
- Topic: Can't find huge memory leak [solved]
- Replies: 7
- Views: 4719
Re: Can't find huge memory leak
I'm starting to think the problem is that I've misunderstood the value returned by collectgarbage("count"). Now I think my game is only using a few hundred kilobytes not a few hundred megabytes. According to Lua 5.1 Reference "LUA_GCCOUNT: returns the current amount of memory (in Kbyt...
- Sun Apr 14, 2013 10:45 pm
- Forum: General
- Topic: Can't find huge memory leak [solved]
- Replies: 7
- Views: 4719
Can't find huge memory leak [solved]
I'm using: collectgarbage("count")*1024 To calculate the size of the heap. If I press nothing and just watch the heap size it will increase and decrease by around 200MB regularly. I'm using lots of large image files which I suspect is causing the large memory footprint (Task Manager says t...
- Mon Apr 01, 2013 10:21 pm
- Forum: General
- Topic: Reduce animation choppiness
- Replies: 9
- Views: 7079
Re: Reduce animation choppiness
Thanks kikito, where possible I'll reduce the size.
- Mon Apr 01, 2013 6:35 pm
- Forum: General
- Topic: Reduce animation choppiness
- Replies: 9
- Views: 7079
Re: Reduce animation choppiness
Nearly seizure inducing indeed. Thanks for the help. I guess there isn't anything that can be done for a poorly made sprite. It has an interesting effect on the animation, but it doesn't appear to improve the smoothness. Thanks for suggesting slowing it down to see it more clearly.
- Mon Apr 01, 2013 5:43 pm
- Forum: General
- Topic: Reduce animation choppiness
- Replies: 9
- Views: 7079
Re: Reduce animation choppiness
retrotails, that sounds like it could work, but I don't know to implement it. Can you provide a small example? or a more detailed explanation?