Ref!
You sent me a PM but I can't reply because the board says that you don't accept PMs. Please change your prefs!
Search found 8 matches
- Mon Dec 17, 2012 2:49 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619470
- Tue Dec 04, 2012 5:56 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619470
Re: Share a Shader!
This should work.
This is the apple glsl shader by Iñigo Quilez http://www.iquilezles.org.
Direct link: http://www.iquilezles.org/apps/shadertoy/?p=apple edit: here's a youtube of Iñigo livecoding the shader http://www.youtube.com/watch?v=CHmneY8ry84
amazing.
This is the apple glsl shader by Iñigo Quilez http://www.iquilezles.org.
Direct link: http://www.iquilezles.org/apps/shadertoy/?p=apple edit: here's a youtube of Iñigo livecoding the shader http://www.youtube.com/watch?v=CHmneY8ry84
amazing.
- Mon Dec 03, 2012 12:08 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619470
Re: Share a Shader!
http://www.iquilezles.org/apps/shadertoy/
Cool shaders!
I have managed to get a lot of them working as pixeleffects with hardly any effort at all.
All I had to do was replace void main(void) with love's preferred vec4 effect() and change a few of the variable declarations.
The 3d apple is very nice.
Cool shaders!
I have managed to get a lot of them working as pixeleffects with hardly any effort at all.
All I had to do was replace void main(void) with love's preferred vec4 effect() and change a few of the variable declarations.
The 3d apple is very nice.
- Wed Nov 28, 2012 4:01 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619470
Re: Share a Shader!
Alas, it does not. :( How disappointing :( Sorry about that. Reading about it on the nets, I wonder if it has something to do with the loop inside the shader on your hardware. Have you had any pixeleffects work on your gfx that use loops? My fü is not strong enough to work out if this shader can be...
- Tue Nov 27, 2012 12:37 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619470
Re: Share a Shader!
So here's a simple-as-can-be demo for the lightrays shader. If this doesn't work, then it's very probably something in the shader. My 1st lightrays demo maybe has some other cruft that's stopping it from displaying. Thanks for the comments everyone :awesome: It should look like this: screen_lightray...
- Tue Nov 27, 2012 10:57 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619470
Re: Share a Shader!
pressing the b key cycles through three display modes. Is the "rays" one black? Does "result" and "background" look the same?Clouds wrote:your demo runs but I don't see any light rays, not even after fiddling with the values (in-demo)
- Mon Nov 26, 2012 3:57 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619470
Re: Share a Shader!
Some one can help me to understand how make shaders like this two (of course I think is more than a single shader), both made using Love! https://vimeo.com/45259228 https://vimeo.com/43841761 Final effect is really cool! Thanks Mandarancio, et al! https://vimeo.com/43841761 is indeed a combination ...
- Wed Mar 30, 2011 4:09 pm
- Forum: General
- Topic: camera zoom to point
- Replies: 0
- Views: 3243
camera zoom to point
Hello lovelies! This is my first ever post to the forums after about a year of LÖVING myself silly in my spare time. I've recently had great frustration trying to create a transformation stack to make a 2d camera that has controls for panning across a background and zooming in on a point other than ...