Search found 11 matches
- Sat Dec 20, 2008 1:22 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243674
Re: LUBE (Networking Library) v0.01.1
The reason I removed the disconnect callback is because it was only running if a person with the same IP was already logged on. Also returning a failed sendto doesn't seem to give a different result to when it succeeds.
- Fri Dec 19, 2008 5:00 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243674
Re: LUBE (Networking Library) v0.01.1
I used it to create client/server! I did modify your code a little bit so I could run more than 1 client with same IP. I've just been playing around with this thing I picked up from using torque game engine. I created a function called commandToServer on client side and commandToClient on server sid...
- Fri Dec 19, 2008 2:13 pm
- Forum: Libraries and Tools
- Topic: Leif GUI library
- Replies: 35
- Views: 31328
Re: Leif GUI library [Released]
I tried implementing this into my client/server example for a simple login screen but for some reason it seemed clear the screen (everything but the GUI) every time I used leif:draw(). Did you make it do this or is this something I'm doing wrong?
- Thu Dec 18, 2008 8:02 am
- Forum: Support and Development
- Topic: on exit function?
- Replies: 2
- Views: 2933
on exit function?
Is there someway you can run a function just before the game is exited?
- Wed Nov 26, 2008 11:48 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243674
Re: LUBE (Networking Library)
Using mön example, is it normal for it show "Client has disconnected" when another client connects? Doesn't seem right :/
Also what's this handshake business? It just a string to compare to server or something?
Also what's this handshake business? It just a string to compare to server or something?
- Mon Nov 24, 2008 4:56 am
- Forum: Support and Development
- Topic: Physics help...
- Replies: 7
- Views: 8431
Re: Physics help...
I'm using body:setX() and body:setY() to move my player around and collision works fine, take a look at http://love2d.org/docs/Contact.html to check collision.
- Mon Nov 24, 2008 2:50 am
- Forum: Support and Development
- Topic: Animation acting weird!
- Replies: 4
- Views: 4530
Re: Animation acting weird!
Thanks that works. Although I don't understand how it works
- Sun Nov 23, 2008 2:23 pm
- Forum: Support and Development
- Topic: Animation acting weird!
- Replies: 4
- Views: 4530
Animation acting weird!
Hey guys, I've started putting animation test together and ran into a problem. For some mysterious reason when I turn left and release the key it'll create weird offset between the standing image and the walking animation but works fine walking right. A little hard to explain so I attached the demo,...
- Fri Nov 21, 2008 12:07 pm
- Forum: Support and Development
- Topic: Math help!
- Replies: 2
- Views: 2995
Re: Math help!
Thank you! Works perfectly!
- Fri Nov 21, 2008 11:02 am
- Forum: Support and Development
- Topic: Math help!
- Replies: 2
- Views: 2995
Math help!
Hello guys! I've been playing around with love for a couple of days now I've came into my first problem and I'm hoping someone could help me out. I'm trying to create a function that will draw a line from a given x, y position on set angle for a certain distance. I would imagine it'll look something...