Search found 41 matches
- Mon Feb 29, 2016 5:15 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 628727
Re: Love.js - A Direct Emscripten Port
Hey, trying to build a game using the performance release doesn't seem to work for me. It does work using the debug and compatability folder. Here's a log: unreachable code after return statement love.js:8:100113 unreachable code after return statement love.js:11:65646 unreachable code after return ...
- Wed Dec 21, 2011 4:50 pm
- Forum: Support and Development
- Topic: Creating the .exe from a mac
- Replies: 6
- Views: 2532
Creating the .exe from a mac
Hey, when distributing how would to make a .exe for windows when using OS X?
Re: Steam?
I'm not sure but if they can enter, why can't LOVE?
Steam?
do you think that epic games made with LOVE would be allowed to upload their games to steam?
I'm just curious.
I'm just curious.
- Mon Jun 13, 2011 4:30 pm
- Forum: Support and Development
- Topic: Game not compiling properly
- Replies: 1
- Views: 1834
Re: Game not compiling properly
Well i just installed the new (?) 0.7.2 installer and shortened the name from KaboomHalfLife.love to Kaboom.love, maybe that changed something because it works now?
Thanks anyway!
Thanks anyway!
- Mon Jun 13, 2011 4:05 pm
- Forum: Support and Development
- Topic: Game not compiling properly
- Replies: 1
- Views: 1834
Game not compiling properly
Hey, yes its me again :crazy: Anyway i'm not sure if anyone else if having this problem but im using love version 0.7.0 and when i compile/package/put together my game.love when i try to run it, it just loads the default love spinning thing. Here is the .love file, i don't know weather is a library ...
- Thu Jun 02, 2011 9:23 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 64411
Re: Goo: Gui and Animation library.
Ah im sorry, thanks for the help got it working.
Just so frustrating when something goes wrong and you don't know why.
Just so frustrating when something goes wrong and you don't know why.
- Thu Jun 02, 2011 8:11 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 64411
Re: Goo: Gui and Animation library.
Any ideas?
- Thu Jun 02, 2011 7:52 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 64411
Re: Goo: Gui and Animation library.
Hey there seems to be a problem with Goo textinput's :cry: when i try to save the text from the textinput to a variable it just doesn't save. function Menu:enterState() local panel = goo.panel:new() panel:setPos( 30, 30 ) panel:setSize( 200, 200 ) panel:setDraggable(false) panel:showCloseButton(fals...
- Sun May 29, 2011 4:08 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243705
Re: LUBE (Networking Library)
Hey, i got it kinda working! Not sure if its right though...
the one bug i'm having trouble with is that when a user leaves the server, if there is another person connected when they try to move it gives an error on line 64 serverside. other than that its pretty cool...
the one bug i'm having trouble with is that when a user leaves the server, if there is another person connected when they try to move it gives an error on line 64 serverside. other than that its pretty cool...