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- Wed Oct 09, 2024 10:28 pm
- Forum: Support and Development
- Topic: memory usage and debug.sethook
- Replies: 2
- Views: 9035
memory usage and debug.sethook
Hello, I am writing a game in PICOLOVE hybrid and been trying to reduce per-frame memory allocation to unburden garbage collector. My typical per frame gain is about 37kb, however every couple of seconds it suddenly grows to 100kb. This is not a big issue since GC can handle this without any impact ...