Search found 6 matches
- Fri Apr 28, 2023 2:24 pm
- Forum: Games and Creations
- Topic: I am working on a game about hacking!
- Replies: 1
- Views: 1360
I am working on a game about hacking!
I'm in very early stage of the journy and need sugestions going along the way. For those who wanna join this journy https://discord.gg/kJGydDAC from this link you can see I finish what I start, this game will be published on steam ^^ https://linktr.ee/psemo (you can see the game briefly at the end o...
- Wed Apr 26, 2023 11:15 pm
- Forum: Support and Development
- Topic: Can I add c/c++ or possibly c# to my love2d game?
- Replies: 6
- Views: 2859
Can I add c/c++ or possibly c# to my love2d game?
If so how can I? I have never used more than one languages before, you don't need to come up with a step by step guide but is there a video I should watch? Is there a docunmentation I should read? What should I google? Anything would be great. (I would prefer c# wayyyy above c++ and c)
- Tue Apr 25, 2023 2:02 pm
- Forum: Support and Development
- Topic: how can I write text using keyboard
- Replies: 2
- Views: 529
Re: how can I write text using keyboard
it works! Thanks a lot
- Tue Apr 25, 2023 1:14 pm
- Forum: Support and Development
- Topic: how can I write text using keyboard
- Replies: 2
- Views: 529
how can I write text using keyboard
There are many languages, layouts and types.Is there a standart way to get string input from player and write it to screen? including symbols.
- Sun Mar 05, 2023 5:12 pm
- Forum: Support and Development
- Topic: Is there a way to run a loop in a second thread?
- Replies: 5
- Views: 2032
Re: Is there a way to run a loop in a second thread?
I don't really understand the problem you are facing but löve2d already has a particle system: https://love2d.org/wiki/ParticleSystem And something that has nothing to do but your loop may cause errors, if you iterate an array in which you are removing elements you have to iterate upside down, ie: ...
- Sun Mar 05, 2023 11:55 am
- Forum: Support and Development
- Topic: Is there a way to run a loop in a second thread?
- Replies: 5
- Views: 2032
Is there a way to run a loop in a second thread?
I really googled a lot and couldn't find a sensible way to do this I want the below code to work every frame except "local particles = ..." local ParticleManager = [[ local Particles = ... local dt = love.timer.getDelta() for pIndex, Particle in pairs(Particles) do if Particle.timer > Part...