Search found 6 matches
- Tue Aug 13, 2013 10:02 pm
- Forum: Games and Creations
- Topic: Life of Jerry 0.3.0 is out!
- Replies: 11
- Views: 9011
Re: Life of Jerry 0.2.0
Who said "realistic" ? i just think that being able to get back to your initial position while jumping don't give you this "different feeling" like : "i don't touch the ground, i can't control so easily, mayday" wich is great and makes plateformer fun to play. There is ...
- Tue Aug 13, 2013 7:33 pm
- Forum: Games and Creations
- Topic: Life of Jerry 0.3.0 is out!
- Replies: 11
- Views: 9011
Re: Life of Jerry
no by friction i mean the Player stops faster or change direction easier when on ground than when on air. btw changing direction on ground shouldn't be instant either. make velocity draw your Sprite, and keys increasing velocity, with two different states (air and ground) with different values. (cha...
- Tue Aug 13, 2013 6:48 pm
- Forum: Games and Creations
- Topic: Life of Jerry 0.3.0 is out!
- Replies: 11
- Views: 9011
Re: Life of Jerry
maybe you should work on the character movements and physics before going into further steps. like , right now, you jump, and stop or back in middle of a jump like if there were no "friction" when youre on the ground compared to being in the air. Improving controls will make your game inst...
- Tue Aug 13, 2013 6:41 pm
- Forum: Games and Creations
- Topic: Unnamed Minimal RPG
- Replies: 29
- Views: 13833
Re: Unnamed Minimal RPG
just to say, it seems cute, but i don't like the different size of pixels between background and character..
Big huge pixels on the BG is not bad, i kind like the look "minimalist" , but the character should have same sized pixels IMHO.
Big huge pixels on the BG is not bad, i kind like the look "minimalist" , but the character should have same sized pixels IMHO.
- Tue Aug 13, 2013 3:01 pm
- Forum: Games and Creations
- Topic: Wareguy, a Sokoban game
- Replies: 2
- Views: 2449
Re: Wareguy, a Sokoban game
Hey, i'm new here and very unexperienced about programming.. But i tryed your game and it's pretty fun. I think you could improve level design to make less diamonds but more complex moves to achieve the goal of farther levels. Work out some sound and music too, would be great. And good point for the...
- Sun Jan 08, 2012 10:52 pm
- Forum: Games and Creations
- Topic: Rush
- Replies: 4
- Views: 2841
Re: Rush
You rock dude !
Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.
Very nice work.
Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.
Very nice work.