Search found 8 matches

by kurai
Mon Apr 11, 2011 3:43 pm
Forum: Support and Development
Topic: Trying a Qix clone.
Replies: 5
Views: 3361

Re: Trying a Qix clone.

I can see the problem.
But still, I cannot tell if this is the right direction for what I'm trying to do.
And still, I have no clue on how to limit the cursor movement only on the traced lines.
I really need some help to see clearer where I should go...
by kurai
Mon Apr 11, 2011 9:29 am
Forum: Support and Development
Topic: Trying a Qix clone.
Replies: 5
Views: 3361

Re: Trying a Qix clone.

Yes, the point is, the code is just a little stub, I don't even know if I'm moving in the right direction. Right now is not working, because as soon as you start moving, you don't have two vertices to trace a line. So, here it is, but I doubt it will be useful, probably I'm doing it completely wrong...
by kurai
Mon Apr 11, 2011 8:47 am
Forum: Support and Development
Topic: Trying a Qix clone.
Replies: 5
Views: 3361

Trying a Qix clone.

I know I'm asking a lot, but I'm still learning :) I was trying to make a small Qix clone, but I'm finding a lot of problems on even how to start. Basically I want this cursor which movement is bound to the screen's edge and to the already closed lines. When you press a button you can start to trace...
by kurai
Sun Mar 20, 2011 9:12 pm
Forum: Support and Development
Topic: Newbie trigonometry help
Replies: 17
Views: 8371

Re: Newbie trigonometry help

That's t much better, but still the movement is weird. When I press the movement button without rotating, the player moves left. But when I rotate, the direction starts to mess up, and the player is not moving correctly (left and right are right, up and down switched). The updated code: function lov...
by kurai
Sat Mar 19, 2011 7:56 pm
Forum: Support and Development
Topic: Newbie trigonometry help
Replies: 17
Views: 8371

Re: Newbie trigonometry help

Still nothing. The movement is totally strange, I post my code here: function love.load() love.graphics.setMode(1024, 768, false, false) hero = {} hero.angle=0; hero.speed=100; hero.x=love.graphics.getWidth()/2; hero.y=love.graphics.getHeight()/2; hero.sprite=love.graphics.newImage("art/player....
by kurai
Sat Mar 19, 2011 7:24 pm
Forum: Support and Development
Topic: Newbie trigonometry help
Replies: 17
Views: 8371

Re: Newbie trigonometry help

Uhm, It's better, but it's still weird when not moving in orthogonal directions.
by kurai
Sat Mar 19, 2011 1:05 pm
Forum: Support and Development
Topic: Newbie trigonometry help
Replies: 17
Views: 8371

Re: Newbie trigonometry help

Uhm, not working.
Sometimes it runs in the right direction, some other times it goes nuts and moves backwards or just in a weird direction...
by kurai
Fri Mar 18, 2011 9:59 pm
Forum: Support and Development
Topic: Newbie trigonometry help
Replies: 17
Views: 8371

Newbie trigonometry help

Hi there! I'm a total newbie and I'm trying to make a simple asteroids-like game. Thing is, I want the movement with a constant velocity. No acceleration, no inertia. You press a button, you move. You release it, you stop. That's it. For now I did this: function love.load() love.graphics.setMode(102...