Search found 18 matches
- Tue Nov 18, 2008 3:34 pm
- Forum: Support and Development
- Topic: Proper random number generation and radian/degree.
- Replies: 22
- Views: 27623
Proper random number generation and radian/degree.
I have noticed that Löve uses the default pseudo-random number generator. I suggest that you in the next versions implement a proper random generation (avilable somewhere on lua.org). Also I suggest that you take a stand point and decide to either convert all Löve functions to radians or all lua fun...
- Tue Nov 18, 2008 2:25 pm
- Forum: Support and Development
- Topic: Feature suggestion: Pixel testing
- Replies: 3
- Views: 3259
Feature suggestion: Pixel testing
returns r,g,b,a values.
This would be useful for physics free games...
This would be useful for physics free games...
- Mon Nov 17, 2008 8:24 am
- Forum: Support and Development
- Topic: Sidescrollers? (And if not then major feature request)
- Replies: 1
- Views: 2704
Sidescrollers? (And if not then major feature request)
I am thinking of making quite a large side scroller. But I have no idea how to do it... I can't seem to find any information about moving a world around in the documentation, and if that is not possible the this game would be a PAIN to make. So. How do you do sidescrollers? Also, It would be very ni...
- Mon Nov 17, 2008 8:10 am
- Forum: Support and Development
- Topic: .conf /.cfg?
- Replies: 11
- Views: 21080
.conf /.cfg?
Are there any specific reason why Löve doesn't use .cfg files?
- Mon Nov 17, 2008 7:55 am
- Forum: Libraries and Tools
- Topic: The epic love demo thread!
- Replies: 138
- Views: 123639
Re: The epic love demo thread!
No, it is still only beta
- Sun Nov 16, 2008 2:37 pm
- Forum: Libraries and Tools
- Topic: The epic love demo thread!
- Replies: 138
- Views: 123639
Re: The epic love demo thread!
A little thing I am working on atm...
My quad core, 3gb ram, geforce 8600 runs Meatballs at 1 FRAKING FPS!!!
My quad core, 3gb ram, geforce 8600 runs Meatballs at 1 FRAKING FPS!!!
- Sun Nov 16, 2008 1:55 pm
- Forum: General
- Topic: Box2D Note
- Replies: 18
- Views: 14255
Re: Box2D Note
I wish the source-physics engine used MKS... Instead it uses InchPoundSecond...
- Sun Nov 16, 2008 1:48 pm
- Forum: General
- Topic: Shape object ideas
- Replies: 9
- Views: 7467
Re: Shape object ideas
Also, how about world:getBodies() and world:getShapes() ?
- Sun Nov 16, 2008 1:47 pm
- Forum: General
- Topic: The LÖVE of Tomorrow
- Replies: 14
- Views: 18391
Re: The LÖVE of Tomorrow
This is going to be nice, I prefer while true do over update(dt) and draw() (what goes where anyway?).
- Sun Nov 16, 2008 1:44 pm
- Forum: General
- Topic: How Did You Find (true) LÖVE?
- Replies: 55
- Views: 62513
Re: How Did You Find (true) LÖVE?
On lua's web pages... 3 days ago... I am already doing cool stuff