Search found 5 matches
- Tue Apr 11, 2023 1:20 am
- Forum: Support and Development
- Topic: Is LOVE limited to how much hardware it can use?
- Replies: 5
- Views: 2096
Is LOVE limited to how much hardware it can use?
I'm using LOVE to create a very hardware intensive application. It should be using I'd assume over 10% of my CPU (Intel Core i7 12700K) and much more than 30% of my GPU (GeForce RTX 3060) but it seems that isn't the case. Due to the lack of intense usage of my hardware LOVE drops my game's performan...
- Sun Feb 05, 2023 1:39 am
- Forum: Support and Development
- Topic: Saving / Loading to / from a file
- Replies: 9
- Views: 3336
Re: Saving / Loading to / from a file
Alright, thanks for the explanation. This will really help with my game as I really needed this saving code. Thank you!
- Sun Feb 05, 2023 1:16 am
- Forum: Support and Development
- Topic: Saving / Loading to / from a file
- Replies: 9
- Views: 3336
Re: Saving / Loading to / from a file
Why is this? I don't see a compatibility issue, could you further explain?BrotSagtMist wrote: ↑Sun Feb 05, 2023 1:15 am Please do not use io.open stuff in löve.
This is NOT compatible with other users, basically your program will only work for yourself then.
- Sun Feb 05, 2023 12:56 am
- Forum: Support and Development
- Topic: Saving / Loading to / from a file
- Replies: 9
- Views: 3336
Re: Saving / Loading to / from a file
More or less, you save the necessary information about the game level via in its present state with love.filesystem.write , which will write a file to your game's save folder (location is OS dependent; see this page ). However, you can't directly just take a typical lua table and save it with the a...
- Sat Feb 04, 2023 11:51 pm
- Forum: Support and Development
- Topic: Saving / Loading to / from a file
- Replies: 9
- Views: 3336
Saving / Loading to / from a file
Hello! I'm new to using love and I am curious on how to make a save / load system for my game. The player can edit the level in-game but I want to get it to save to a file where when the game is reopened the level is regenerated as after it was edited (for example, the level is completely blank but ...