Search found 5 matches

by Pratix
Tue Apr 11, 2023 1:20 am
Forum: Support and Development
Topic: Is LOVE limited to how much hardware it can use?
Replies: 5
Views: 2096

Is LOVE limited to how much hardware it can use?

I'm using LOVE to create a very hardware intensive application. It should be using I'd assume over 10% of my CPU (Intel Core i7 12700K) and much more than 30% of my GPU (GeForce RTX 3060) but it seems that isn't the case. Due to the lack of intense usage of my hardware LOVE drops my game's performan...
by Pratix
Sun Feb 05, 2023 1:39 am
Forum: Support and Development
Topic: Saving / Loading to / from a file
Replies: 9
Views: 3336

Re: Saving / Loading to / from a file

Alright, thanks for the explanation. This will really help with my game as I really needed this saving code. Thank you!
by Pratix
Sun Feb 05, 2023 1:16 am
Forum: Support and Development
Topic: Saving / Loading to / from a file
Replies: 9
Views: 3336

Re: Saving / Loading to / from a file

BrotSagtMist wrote: Sun Feb 05, 2023 1:15 am Please do not use io.open stuff in löve.
This is NOT compatible with other users, basically your program will only work for yourself then.
Why is this? I don't see a compatibility issue, could you further explain?
by Pratix
Sun Feb 05, 2023 12:56 am
Forum: Support and Development
Topic: Saving / Loading to / from a file
Replies: 9
Views: 3336

Re: Saving / Loading to / from a file

More or less, you save the necessary information about the game level via in its present state with love.filesystem.write , which will write a file to your game's save folder (location is OS dependent; see this page ). However, you can't directly just take a typical lua table and save it with the a...
by Pratix
Sat Feb 04, 2023 11:51 pm
Forum: Support and Development
Topic: Saving / Loading to / from a file
Replies: 9
Views: 3336

Saving / Loading to / from a file

Hello! I'm new to using love and I am curious on how to make a save / load system for my game. The player can edit the level in-game but I want to get it to save to a file where when the game is reopened the level is regenerated as after it was edited (for example, the level is completely blank but ...