arcwinolivirus had a completely different symptom, so I'm not sure why multiple people would expect the problem to be the same.
Given that the problem occurs when running love without the game, the problem might be able to be fixed without editing the game.
Search found 44 matches
- Mon Jun 30, 2014 5:17 am
- Forum: Support and Development
- Topic: love.exe not starting
- Replies: 13
- Views: 12510
- Mon Dec 23, 2013 8:09 pm
- Forum: Libraries and Tools
- Topic: LuaSec - Cross Platform Binary Collection
- Replies: 4
- Views: 12705
Re: LuaSec - Cross Platform Binary Collection
I've built this for 32-bit linux and will have that to Chuan soon™. I'm also not confident these will work, because I tried using the OSX one and it failed: lua: error loading module 'ssl.core' from file './ssl.so': dlopen(./ssl.so, 2): Library not loaded: /opt/local/lib/libssl.1.0.0.dylib Reference...
- Fri Nov 22, 2013 3:05 am
- Forum: Games and Creations
- Topic: Metanet Hunter: REMIX (75% Off!)
- Replies: 27
- Views: 26225
Re: Metanet Hunter: REMIX
Are the armors obtainable in-game? I think I played all the routes (mystery level, 2 exits from stage 3, 2 exits from stage 4) but I didn't find any armors. I got stage 4 into a weird state where the top exit had disappeared, but only after doing the boss and using stage select to get back to stage 4.
- Fri Nov 22, 2013 2:16 am
- Forum: Games and Creations
- Topic: Metanet Hunter: REMIX (75% Off!)
- Replies: 27
- Views: 26225
Re: Metanet Hunter: REMIX
I am testing it and stuff. I already got one of the enemies nerfed. I am working on getting the player's HP reduced to 1 to compensate.
- Thu Nov 07, 2013 5:39 pm
- Forum: Support and Development
- Topic: [SOLVED] box2d categories + masks problem
- Replies: 8
- Views: 6606
Re: box2d categories + masks problem
We talked about this on IRC and stuff. The question posed is, if each object type has a list of other object types that should be in its mask set, how can we classify the object types into the minimal number of categories? Two object types can belong to the same category if they always appear togeth...
- Thu May 05, 2011 6:41 am
- Forum: Games and Creations
- Topic: [LD 20] SkyFall
- Replies: 10
- Views: 4471
Re: [LD 20] SkyFall
I killed the bomb guy, but this game is ridiculous.
Pretty cool!
Pretty cool!
- Sun May 01, 2011 8:32 am
- Forum: General
- Topic: The "I Love Lua, but..." post
- Replies: 57
- Views: 18629
Re: The "I Love Lua, but..." post
Syntactic bloat, shmyntactic bloat. It's all about saving time. I'd rather save typing strokes even if it means putting all love functions in global two keystroke shortcuts. WHICH I DO. :joker: Sure, but you can do that in the editor instead of exposing people who read your code to exactly what key...
- Fri Apr 29, 2011 5:53 am
- Forum: General
- Topic: Does your game need electronic music? I'm bored.
- Replies: 11
- Views: 8872
Re: Does your game need electronic music? I'm bored.
That is pretty cheezy.
- Thu Apr 28, 2011 10:58 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 44019
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
Everything else works. Voted appropriately.
Machine: MacBookPro7,1 with OSX 10.6.7
CPU: Intel Core 2 Duo 2.4GHz
Memory: 4 GB DDR3
Graphics: NVIDIA GeForce 320M 256 MB
Machine: MacBookPro7,1 with OSX 10.6.7
CPU: Intel Core 2 Duo 2.4GHz
Memory: 4 GB DDR3
Graphics: NVIDIA GeForce 320M 256 MB
- Thu Apr 28, 2011 10:37 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 44019
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
The test for large framebuffers causes love 0.7.1 to crash under OSX 10.6.7.