Search found 5 matches

by Ortzinator
Thu Jul 21, 2011 2:08 am
Forum: Games and Creations
Topic: Klondike Solitaire
Replies: 11
Views: 9741

Re: Klondike Solitaire

Also, moving cards from the "finished" stack back into the play area can be a bit tricky. Occasionally you need to resort, so it's something you should probably code an exception for. Can you elaborate? It seems to work fine for me. The problem is if you click on a card on the foundation ...
by Ortzinator
Tue Jul 05, 2011 9:00 pm
Forum: Games and Creations
Topic: Klondike Solitaire
Replies: 11
Views: 9741

Re: Klondike Solitaire

Could you track/show the number of moves? What should I consider a move? I'm thinking of omitting moving to the foundations. And could you remove the ".lua" from line 2 of main.lua? It won't run in the next version of Love if its there. Done, thanks. Also, moving cards from the "fini...
by Ortzinator
Tue Jul 05, 2011 6:57 pm
Forum: Games and Creations
Topic: Klondike Solitaire
Replies: 11
Views: 9741

Re: Klondike Solitaire

Nice catch :awesome:

And thanks for taking the time to look at the code. I didn't know about ipairs. You were right about the problem, the shuffle function was nuking one of the cards.

New version is up, same link.
by Ortzinator
Tue Jul 05, 2011 3:17 am
Forum: Games and Creations
Topic: Klondike Solitaire
Replies: 11
Views: 9741

Klondike Solitaire

A little proud of this because although I've been programming for years, this is the first thing I've "finished". http://dl.dropbox.com/u/313489/Untitled-2011-07-03_14.22.15.png http://dl.dropbox.com/u/313489/solitaire.love Known issues: Nothing happens when you win You have to restart to ...
by Ortzinator
Wed Mar 16, 2011 6:28 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 189204

Re: Advanced Tiled Loader

Thanks a lot for this! I'm using it in a project. By far the best Tiled loader I've come across. Here's the code to get draw range to work with the hump camera (since its origin is in the center). camWorldWidth = love.graphics.getWidth() / cam.zoom camWorldHeight = love.graphics.getHeight() / cam.zo...