Search found 21 matches

by An00biS
Tue Jan 25, 2011 9:09 am
Forum: Libraries and Tools
Topic: LöveLëtter - Object-oriented LuaDoc.
Replies: 4
Views: 4309

Re: LöveLëtter - Object-oriented LuaDoc.

kikito wrote:... I'll give it a run next weekend.
Good, by then it could already have some features :)
FierceForm wrote:Feature recommendation...
I'm not familiar with this one yet. And right now I'm all hasty about class-support, so I'll leave this one for later time.
by An00biS
Tue Jan 25, 2011 9:05 am
Forum: General
Topic: Question - super on middleclass
Replies: 17
Views: 6780

Re: Question - super on middleclass

Voted #4. I was going to add '#2 would be good too', but then I've read the posts above me and got reminded of the multiple inheritance. I prefer function to form, so 4 is the way to go for me. And I'm also cautious on performance topic - I remember reading a book on C++ saying: 'Designers of the la...
by An00biS
Mon Jan 24, 2011 11:30 am
Forum: Libraries and Tools
Topic: LöveLëtter - Object-oriented LuaDoc.
Replies: 4
Views: 4309

LöveLëtter - Object-oriented LuaDoc.

Hello all lövers, though Lua isn't technically object oriented, I've been allways using it that way. And because I have also experience with Java and C++, I've always wished to document my Lua code the same way as I did with those languages. But LuaDoc didn't help me very much with it - it was creat...
by An00biS
Wed Dec 15, 2010 10:06 am
Forum: Support and Development
Topic: [Solved] physics: Assert fail when creating shapes.
Replies: 6
Views: 4271

Re: physics: Assert fail when creating shapes.

Robin wrote:Box2D's units are meters. love.physics's are pixels (where the default is 30 px/m).
You can change the scale with this function.
Ah, this explains everything - I thought the entered values went directly to Box2D.

Problem solved. Thanks.
by An00biS
Wed Dec 15, 2010 1:27 am
Forum: Support and Development
Topic: [Solved] physics: Assert fail when creating shapes.
Replies: 6
Views: 4271

[Solved] physics: Assert fail when creating shapes.

Hello. I'm getting assert failures when creating love.physics shapes. I tried to figure out the reason, but I failed. The fact is, the failure appears when trying to create a very small or thin shapes. My test script: function love.load() local world = love.physics.newWorld(0,0,100,100,0,0,true); lo...
by An00biS
Mon Sep 20, 2010 9:43 pm
Forum: Support and Development
Topic: Linux disk cache going mad.
Replies: 5
Views: 4443

Re: Linux disk cache going mad.

... is this the same with previous versions? Dunno, I've only used two recent hg sources, the official source tarball didn't compile for me (build script error). About the fonts... they are prerendered Really? :shock: Why is that so? Is it the performance of rendering itself, or something else? Bec...
by An00biS
Sun Sep 19, 2010 10:17 pm
Forum: Support and Development
Topic: Linux disk cache going mad.
Replies: 5
Views: 4443

Re: Linux disk cache going mad.

...fonts are heavier than you might think What do you mean? I checked out the fonts on my system and none had more than 1MB May I ask how you measured this...? I just ran "love game_dir" on the console and htop on the other. Note that the numbers represent disk cache which gets counted in...
by An00biS
Sun Sep 19, 2010 9:07 pm
Forum: Support and Development
Topic: Linux disk cache going mad.
Replies: 5
Views: 4443

Linux disk cache going mad.

Hello everybody, I'm running LOVE on Fedora 13 and I'm experiencing a quite peculiar behaviour - massive usage of disk cache. Memory consumption of the LOVE process itself is minimal, but the amount of disk space mapped to the process is gigantic. Just check out these few tests I ran. I'm using rece...
by An00biS
Fri Sep 17, 2010 11:31 am
Forum: Support and Development
Topic: Text placement bug ... err.. feature :-}
Replies: 9
Views: 4800

Re: Text placement bug

bartbes wrote:Well, 0.6.2 had baseline drawing, and current hg (not svn, mind you!) has top-left, you observed well.
:oops: :oops: :oops:
by An00biS
Wed Sep 15, 2010 8:11 pm
Forum: Support and Development
Topic: Text placement bug ... err.. feature :-}
Replies: 9
Views: 4800

Re: Text placement bug

I forgot to specify the versions :oops:

Windows - 0.6.2 stable download
Fedora - recent svn