Hello josefnpat,
Great information. Thank you for sharing it with us.
I have one doubt: Where did you get love_i686.tar.gz and love_x86_64.tar.gz?
Thank you
Search found 24 matches
- Mon Sep 03, 2012 1:53 am
- Forum: Support and Development
- Topic: Distributing for linux... Runs the game slave.
- Replies: 7
- Views: 4764
- Mon Jul 09, 2012 1:37 am
- Forum: General
- Topic: Plugins for Notepad++
- Replies: 7
- Views: 4483
Re: Plugins for Notepad++
Function List!!!!
- Fri May 04, 2012 3:32 am
- Forum: Support and Development
- Topic: How to Protect a Resulting .Exe?
- Replies: 32
- Views: 15536
Re: How to Protect a Resulting .Exe?
Never tested it, but I read about it in thegamecreators.com, hope this helps Smart Packer Pro Packs the executable or dll and all its supplementary files into a single file Creates encrypted archives using strong encryption algorithms Compression methods provides good compression rate and high speed...
- Tue Mar 20, 2012 4:16 pm
- Forum: Games and Creations
- Topic: My games for Pirate Kart V
- Replies: 9
- Views: 4466
Re: My games for Pirate Kart V
Hello coffee, Thank you for your feedback and information. Yes, I know this is the worst implementation of attribute clash, but it was,as you said, only a proof of concept ;) If I have time today I will try to implement it in a real game (but badly as well) Regarding classics, yes I know them as I w...
- Tue Mar 20, 2012 2:34 am
- Forum: Games and Creations
- Topic: My games for Pirate Kart V
- Replies: 9
- Views: 4466
Re: My games for Pirate Kart V
Hello coffee, Yeahh... I love those games. I always visit World of Spectrum for inspiration in those truly classic games. This is what I did today.. unoptimized but it works as a proof of concept. One sprite moving over a check board with two attributes: Paper yellow, ink black Paper red, ink white ...
- Sun Mar 18, 2012 10:07 pm
- Forum: Games and Creations
- Topic: My games for Pirate Kart V
- Replies: 9
- Views: 4466
Re: My games for Pirate Kart V
Hi, Thank you for all comments. This is fun. Can you write more about the engine? The problem is that you define hero.gravity twice: as a table and as a number. Attached is a patch which fixes this for me. I tried to create an engine that allows me to create a game in two hours using just a properti...
- Fri Mar 16, 2012 4:06 am
- Forum: Games and Creations
- Topic: My games for Pirate Kart V
- Replies: 9
- Views: 4466
My games for Pirate Kart V
Hi all, I created these games for the Pirate Kart V . All games were made using the same engine that tries to emulate old ZX Spectrum games. Maze of the Dead http://www.glorioustrainwrecks.com/files/screens/maze001.png Löve file: http://dl.dropbox.com/u/4281970/zx82/maze-new.love Pacnic!!! http://ww...
- Wed Feb 01, 2012 2:32 am
- Forum: Support and Development
- Topic: Working Raycasting example! WolfenLöve 3D if you will...
- Replies: 134
- Views: 68446
Re: Working Raycasting example?
I haven't been following the conversations very well, but you guys know love.graphics.draw has shear parameters in 0.8.0 right? Unless you're already using that and I'm being dumb. Hi slime, Nope, I didn't know.... but sounds great!!! Thank you for the inforamtion. I'm using 0.7.2. When will 0.8.0 ...
- Tue Jan 31, 2012 11:27 pm
- Forum: Support and Development
- Topic: Working Raycasting example! WolfenLöve 3D if you will...
- Replies: 134
- Views: 68446
Re: Working Raycasting example! WolfenLöve 3D if you will...
Hi Jasoco, It's fun... it seems that we are working most of the time in the same thing.s I was reading about affine transformationes in order to simulate projection... I read this post about implementing shear/skew using rotation/scaling: https://love2d.org/forums/viewtopic.php?f=4&t=2267 And th...
- Sun Jan 29, 2012 9:51 pm
- Forum: Support and Development
- Topic: Working Raycasting example! WolfenLöve 3D if you will...
- Replies: 134
- Views: 68446
Re: Working Raycasting example! WolfenLöve 3D if you will...
Hi Jasoco, Did you implemented doors? I'm not fan of doors as I said before, but I've been reading a couple of articles about and it doesn't seem to be trivial. Please let us know!!!! I'm kind of upset of not being able to do floor casting without using dynamic quads... don't get me wrong, I think y...