Search found 40 matches
- Mon Jan 30, 2012 12:17 pm
- Forum: Games and Creations
- Topic: Global Game Jam Entry: Line of Life
- Replies: 9
- Views: 5960
Re: Global Game Jam Entry: Line of Life
That's really strange. Menu version ("llrunner-menu.love") opens and closes (so I thought it need 0.8). Experienced instead the "no menu version" and "llruner.love" works well (and have menus?!?) Wrong/switched sources in packages? It is actually the fullscreen attribu...
- Mon Jan 30, 2012 11:32 am
- Forum: Games and Creations
- Topic: Global Game Jam Entry: Line of Life
- Replies: 9
- Views: 5960
Re: Global Game Jam Entry: Line of Life
0.8 only right? Well, Can't test it here in OSX but I will try Windows EXE later. At least for now and from I saw in video I can say artwork seem nice. Liked the idea of the growing character. I got surprised to see the very larger number of artists and also girls working in your finnish projects. ...
- Mon Jan 30, 2012 8:27 am
- Forum: Games and Creations
- Topic: Global Game Jam Entry: Line of Life
- Replies: 9
- Views: 5960
Global Game Jam Entry: Line of Life
Our teams entry to Global Game Jam 2012. Be sure to get the no_menus build as there is some sort of packaging error with the menu build (the extracted love project will run fine with both though) Also it there is no PO2 fix which will cause white screen on poor graphics cards. A .love file can be fo...
- Sat Jun 04, 2011 3:13 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 145831
Re: HUMP - yet another set of helpers
Minor tweak in hump.timer : You can now stop the execution of periodic timers by returning false from the function, e.g. -- spawn a new enemy every 5 seconds or until the hive is destroyed Timer.addPeriodic(5, function() if not hive or hive.life <= 0 then return false end hive:spawnZombieClown() en...
- Fri Apr 22, 2011 9:18 pm
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 24629
Re: HeroSquare Adventures 0.91 - Dungeon!
Fortunately there is no specific reason for them to be non po2, so I'll fix it for next release on the forums 

- Fri Apr 22, 2011 8:33 am
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 24629
Re: HeroSquare Adventures 0.91 - Dungeon!
Interesting, the game is 1024x600, so FBs are too, which is non-po2.
- Thu Apr 07, 2011 10:17 pm
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 24629
Re: HeroSquare Adventures 0.91 - Dungeon!
*bump*
Added a whole bunch of things and freshened things up a bit with a new level
Added a whole bunch of things and freshened things up a bit with a new level

- Mon Apr 04, 2011 5:12 am
- Forum: Games and Creations
- Topic: Columns! 0.0.1
- Replies: 22
- Views: 18255
Re: Columns! 0.0.1
I like it. It feels very polished in terms of visuals and sounds.
- Mon Apr 04, 2011 5:02 am
- Forum: Games and Creations
- Topic: Super Energy Bar (48h game for reddit game jam 06)
- Replies: 5
- Views: 4935
Re: Super Energy Bar (48h game for reddit game jam 06)
Just keep doing what you've been doing. The boss gets smaller and smaller as he shoots the squares and will eventually self-destruct.sharpobject wrote:How do I win at boss?
- Sun Apr 03, 2011 9:49 pm
- Forum: Games and Creations
- Topic: Super Energy Bar (48h game for reddit game jam 06)
- Replies: 5
- Views: 4935
Re: Super Energy Bar (48h game for reddit game jam 06)
3rd place \o/
http://www.reddit.com/r/RedditGameJam/c ... k_winners/
Thanks to everyone who might've voted for me
http://www.reddit.com/r/RedditGameJam/c ... k_winners/
Thanks to everyone who might've voted for me
