Search found 53 matches

by zingo
Tue Jul 23, 2024 1:40 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 45
Views: 98497

Re: Untitled RPG Project

It's wonderful to know this thing is still alive n' kickin :awesome: Mario & Luigi Superstar Saga is on my list of "to complete" games. Back in the day, (when I had an even shorter attention span than I do now), I'd often begin an RPG, and then...just sort of...lose all interest in it ...
by zingo
Wed Jul 03, 2024 12:25 am
Forum: General
Topic: Use of AI disclaimer. You have one?
Replies: 6
Views: 5044

Re: Use of AI disclaimer. You have one?

I'm not a big fan of AI...it always looks so..."superficial" to me (or perhaps the word is "artificial")...either way, it seems to lack..."personality" or "character" (if that makes any sense). Honestly, I'd rather see original amature/simplistic pixel art in ...
by zingo
Mon Jun 17, 2024 11:28 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 45
Views: 98497

Re: Untitled RPG Project

I'd like to believe I understood...at least some of that. The concept seems very flexible and well structured, anyway. Maybe I'll look into "type systems". My own approach, thus far, has been a bit more...direct/hardcoded (to say the least), which may prove problematic in the long run with...
by zingo
Sun Jun 16, 2024 2:18 am
Forum: Libraries and Tools
Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
Replies: 406
Views: 2235547

Re: Free Music / SFX Resource for Your Games - Over 2500 Tracks

Thank you for sharing so much great original music :ultraglee: You've really created something for just about any mood/situation, and the looping tracks are very useful...my only complaint now, is that I've got too many songs to choose from :shock: since I've been collecting free music from various ...
by zingo
Sun Jun 09, 2024 4:30 am
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.16
Replies: 58
Views: 1076795

Re: In the Heavens - Demo 0.1.12

Great work. I'm loving what you've done with the lighting and shadows (kind of jealous, actually, I'm rubbish at anything to do with shaders :P ), the mechanics, and overall concept is just a lot of fun. This seems like something that would also be great on mobile, if you ever decided to port a vers...
by zingo
Sat Jun 01, 2024 11:39 pm
Forum: Support and Development
Topic: Directional collision rules
Replies: 8
Views: 2255

Re: Directional collision rules

I think you would need a way to return some sort of "id" of whichever -particular- enemy is -currently- colliding, and include an additional condition that -only- that specific id should be queried. As it is now...it would seem that -every- enemy that is within the area beneath the hitbox ...
by zingo
Sat Jun 01, 2024 3:42 am
Forum: Support and Development
Topic: Directional collision rules
Replies: 8
Views: 2255

Re: Directional collision rules

Not sure if I can add anything here (RNavega probably already described a good way to go about this, and I may just end up repeating what's already been said)...but it seems to me that you could have some variables to keep track of where the "top" of an enemy is, and where the "bottom...
by zingo
Thu May 30, 2024 10:21 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1799
Views: 1643413

Re: What's everyone working on? (tigsource inspired)

Very impressive Froyok, that looks absolutely glorious. I didn't know the love2d framework was capable of producing something so detailed :awesome: Some time ago I was going to use a 3d engine myself (godot, I think), but ultimately decided against it, because building a full 3d game looks so...mind...
by zingo
Tue May 28, 2024 3:07 am
Forum: Games and Creations
Topic: TETRIS CLONE I MADE
Replies: 3
Views: 2146

Re: TETRIS CLONE I MADE

We all gotta start somewhere, and having a complete game is something to be proud of, however basic it may be. Also, who doesn't love the classic Tetris experience. I would suggest maybe including some aesthetics, like background music, sound fx, color for the blocks, etc., just to add a little pana...
by zingo
Thu May 23, 2024 3:27 am
Forum: Support and Development
Topic: Sheepollution guide up to date?
Replies: 4
Views: 2262

Re: Sheepollution guide up to date?

I initially went through each Sheepolution chapter using...I believe it was version 11.3, and didn't have any issues. I still occasionally reference Sheepolution now and then (somewhat recently to get an idea for how to go about animations, for example), and everything seems to work just fine. Same ...