Search found 55 matches
- Mon Oct 21, 2024 11:09 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
In the even that you decide to go the shaders route (which is by no means necessary), one thing that can help for prototyping is...Blender, of all things. If you know your way around the program, you can make a 'mockup' version of the shader you want using material nodes, which are much quicker &am...
- Mon Oct 21, 2024 3:37 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
Whew, that's a lot to unpack. Looks like you're really going full throttle now. I've tinkered a bit with some data serializing libraries, but haven't given a lot of real consideration to a full-fledged save system... yet. I agree there's something to be said for traditional "save points"/&...
- Tue Jul 23, 2024 1:40 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
It's wonderful to know this thing is still alive n' kickin :awesome: Mario & Luigi Superstar Saga is on my list of "to complete" games. Back in the day, (when I had an even shorter attention span than I do now), I'd often begin an RPG, and then...just sort of...lose all interest in it ...
- Wed Jul 03, 2024 12:25 am
- Forum: General
- Topic: Use of AI disclaimer. You have one?
- Replies: 6
- Views: 6946
Re: Use of AI disclaimer. You have one?
I'm not a big fan of AI...it always looks so..."superficial" to me (or perhaps the word is "artificial")...either way, it seems to lack..."personality" or "character" (if that makes any sense). Honestly, I'd rather see original amature/simplistic pixel art in ...
- Mon Jun 17, 2024 11:28 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
I'd like to believe I understood...at least some of that. The concept seems very flexible and well structured, anyway. Maybe I'll look into "type systems". My own approach, thus far, has been a bit more...direct/hardcoded (to say the least), which may prove problematic in the long run with...
- Sun Jun 16, 2024 2:18 am
- Forum: Libraries and Tools
- Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
- Replies: 417
- Views: 2297925
Re: Free Music / SFX Resource for Your Games - Over 2500 Tracks
Thank you for sharing so much great original music :ultraglee: You've really created something for just about any mood/situation, and the looping tracks are very useful...my only complaint now, is that I've got too many songs to choose from :shock: since I've been collecting free music from various ...
- Sun Jun 09, 2024 4:30 am
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.16
- Replies: 58
- Views: 1111193
Re: In the Heavens - Demo 0.1.12
Great work. I'm loving what you've done with the lighting and shadows (kind of jealous, actually, I'm rubbish at anything to do with shaders :P ), the mechanics, and overall concept is just a lot of fun. This seems like something that would also be great on mobile, if you ever decided to port a vers...
- Sat Jun 01, 2024 11:39 pm
- Forum: Support and Development
- Topic: Directional collision rules
- Replies: 8
- Views: 3158
Re: Directional collision rules
I think you would need a way to return some sort of "id" of whichever -particular- enemy is -currently- colliding, and include an additional condition that -only- that specific id should be queried. As it is now...it would seem that -every- enemy that is within the area beneath the hitbox ...
- Sat Jun 01, 2024 3:42 am
- Forum: Support and Development
- Topic: Directional collision rules
- Replies: 8
- Views: 3158
Re: Directional collision rules
Not sure if I can add anything here (RNavega probably already described a good way to go about this, and I may just end up repeating what's already been said)...but it seems to me that you could have some variables to keep track of where the "top" of an enemy is, and where the "bottom...
- Thu May 30, 2024 10:21 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722488
Re: What's everyone working on? (tigsource inspired)
Very impressive Froyok, that looks absolutely glorious. I didn't know the love2d framework was capable of producing something so detailed :awesome: Some time ago I was going to use a 3d engine myself (godot, I think), but ultimately decided against it, because building a full 3d game looks so...mind...