Search found 9 matches
- Wed Jul 31, 2024 11:43 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1644003
Re: What's everyone working on? (tigsource inspired)
Just completed a birthday joke for one of my m8s. It's basically Dave Miller from DSAF ranting about something you got to do to find your birthday present. It's a simple application that goes trough "screens" just like in PowerPoint, but you can choose to let music play trough screens, and...
- Sat Sep 09, 2023 6:14 pm
- Forum: Support and Development
- Topic: Moonshine drawing shaders inside canvas = black screen
- Replies: 1
- Views: 481
Re: Moonshine drawing shaders inside canvas = black screen
And of course I got it working in the end just after posting this, but honestly I have no idea what I did wrong which is scary...
- Sat Sep 09, 2023 5:26 pm
- Forum: Support and Development
- Topic: Moonshine drawing shaders inside canvas = black screen
- Replies: 1
- Views: 481
Moonshine drawing shaders inside canvas = black screen
Hello fellow readers, i'm posting this question because I can't seem to get the following to work after trying different stuff all day. My game has a fixed 16:9 aspect ratio, you can resize the window, and you can see a backdrop, but the game itself renders in a canvas that auto adjusts based on you...
- Thu May 25, 2023 8:44 am
- Forum: Support and Development
- Topic: Update of elements get called more then once a frame randomly
- Replies: 10
- Views: 2330
Re: Update of elements get called more then once a frame randomly
Thanks again for all the amazing help! I understand that there is no straight forward tutorial for it, i programmed quite a bit, but almost always from square one so I am not familliar with using a lib manager. Will try building it then : ). Also thanks for the version information. Bugs are an essen...
- Tue May 23, 2023 5:22 pm
- Forum: Support and Development
- Topic: Update of elements get called more then once a frame randomly
- Replies: 10
- Views: 2330
Re: Update of elements get called more then once a frame randomly
Thanks for the details! What's in this post: viewtopic.php?p=248393#p248393 exactly discribes the issues I was having when debugging, since sorting the tables didn't even matter, so that also answers that :) Is there some tutorial/post out there that explains in detail how Love2D works so I can comp...
- Mon May 22, 2023 5:41 am
- Forum: Support and Development
- Topic: Update of elements get called more then once a frame randomly
- Replies: 10
- Views: 2330
Re: Update of elements get called more then once a frame randomly
Hi thanks for all the replies : ). I didnt get notifications that someone answered the post. Thanks everyone for the replaies about how to send the code for debugging next time. I use a batch file on Windows to run my code and zipped it with .rar. For pgimeno, thanks for looking into the problem! It...
- Sat May 06, 2023 12:00 pm
- Forum: Support and Development
- Topic: Update of elements get called more then once a frame randomly
- Replies: 10
- Views: 2330
Update of elements get called more then once a frame randomly
So I'm developing a visual framework for a project I'm making. It has containers with parent childs relations like in CSS and stuff, then you have elements you can add to the containers like buttons which spawn a parent in the parent you add them to. Now the Views are where you can create different ...
- Wed Jan 04, 2023 10:36 pm
- Forum: Support and Development
- Topic: love.timer.getTime() resets?
- Replies: 3
- Views: 916
Re: love.timer.getTime() resets?
Thanks for th info!
- Wed Jan 04, 2023 11:35 am
- Forum: Support and Development
- Topic: love.timer.getTime() resets?
- Replies: 3
- Views: 916
love.timer.getTime() resets?
So I've been programming a lot with the Love2D framework lately which is really nice to work with. However I was always afraid to start implementing timers in my programs with the love.timer.getTime() function, since it's described on the site as: "Returns the value of a precise timer with an u...