Search found 162 matches
- Mon Sep 02, 2024 11:59 am
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.16
- Replies: 58
- Views: 1114165
In the Heavens - Demo 0.1.16
Hello! It's been a while since I've posted on the forums, so I kinda forgot to post about the last three updates (that being said, they were pretty minor changes). cover image.png Changelog: Added dynamic shadows, as well as a daylight cycle - I've ended up mostly ditching the old lighting system in...
- Thu Jun 06, 2024 12:14 pm
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.16
- Replies: 58
- Views: 1114165
Re: In the Heavens - Demo 0.1.12
Hey ! There was another update 0.15, with a support for faster lighting technology. It finally allows me to play. And it's really great ! Yeah turns out the performance issue was almost certainly just because I forgot to uncomment something in the shader code, so you should be able to play at the f...
- Thu Apr 11, 2024 12:02 pm
- Forum: Support and Development
- Topic: Weird error for a function that is correct.
- Replies: 10
- Views: 4225
Re: Weird error for a function that is correct.
I also want to add (I can't tell if you understand this or not, but there's a strong chance you do so if so I apologize) that the way if statements work is that it checks that the value between 'if' and 'then' evaluates as true or false so if true then something = 1 end is the same as something = 1 ...
- Wed Apr 03, 2024 6:09 pm
- Forum: Support and Development
- Topic: [Solved] 2D Array
- Replies: 6
- Views: 2235
Re: 2D Array
Currently looking through it, however you haven't given us much to go on in terms of what's actually wrong vs what you want, so it's not easy to pinpoint the issue, especially without the full project. Edit: Something I have noticed is that at line 44 col and row can be 0 which isn't accounted for a...
- Mon Apr 01, 2024 11:38 am
- Forum: Support and Development
- Topic: How to force draw an image on top of another image?
- Replies: 6
- Views: 2448
Re: How to force draw an image on top of another image?
Deletion won't work with this code. Now ImagesToDraw has numeric indices, therefore setting ImagesToDraw[image] to nil has Right, yeah I didn't notice that. The way I usually handle deletions is by giving each of the objects a remove flag, and then at the end of update checking which objects need r...
- Sun Mar 31, 2024 11:18 am
- Forum: Support and Development
- Topic: How to force draw an image on top of another image?
- Replies: 6
- Views: 2448
Re: How to force draw an image on top of another image?
is there a library available that does array manipulation? You don't really need one - you can just use table.insert() to add it to an ordered table like this: local coinImage = love.graphics.newImage(IMAGES[1]) local function createCoin() LAST_COIN = love.timer.getTime() currentCoins = currentCoin...
- Tue Mar 26, 2024 1:28 pm
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.16
- Replies: 58
- Views: 1114165
In the Heavens - Demo 0.1.12
Hello! I'm back with another update, though this might be the last one for a while till I finish my assignments. Untitled.png New ambient lighting and shadows - caves are now dark! Partial controller support - the game should now work properly with controllers and show prompts for x-box controllers....
- Sat Mar 09, 2024 8:01 pm
- Forum: Support and Development
- Topic: Method doesn't see self variable when called by other method (hump.class)
- Replies: 8
- Views: 3502
Re: Method doesn't see self variable when called by other method (hump.class)
Classic is the one I use, though it's mainly because it was the one used in the sheepolution tutorials, so I can't really say much about the quality of this or other ones.
- Sat Mar 09, 2024 5:22 pm
- Forum: Support and Development
- Topic: Method doesn't see self variable when called by other method (hump.class)
- Replies: 8
- Views: 3502
Re: Method doesn't see self variable when called by other method (hump.class)
Your issue is this: function MyObject:mainMethod() print('Var in main', self.myVar) MyObject:subMethod() end What you want is function MyObject:mainMethod() print('Var in main', self.myVar) self:subMethod() end Assuming I understand how this class library works, what you're doing is you're using the...
- Tue Mar 05, 2024 6:59 pm
- Forum: Support and Development
- Topic: Unusual crashing within the first few seconds of the game with no error message.
- Replies: 7
- Views: 4092
Re: Unusual crashing within the first few seconds of the game with no error message.
Sounds kind of similar to an issue I was getting a while back - never found a fix for it, though I know it happened when the game was started from the main menu instead.