Search found 8 matches
- Sun Jun 26, 2011 6:11 pm
- Forum: Support and Development
- Topic: Perlin noise generation in Lua/Löve?
- Replies: 22
- Views: 17402
Re: Perlin noise generation in Lua/Löve?
wow.. Running "perlin-terrain.love" with LuaJIT makes you realise how fast it is compared to regular lua.
- Wed Jun 08, 2011 10:05 am
- Forum: Support and Development
- Topic: weird behavior witth lot's of objects on screen
- Replies: 9
- Views: 3129
Re: weird behavior witth lot's of objects on screen
Thanks for all the help!
@nevon: Such a simple fix, adding only -(i-1)
I have no idea why the order at which i remove the bullets is important. Can someone explain?
@nevon: Such a simple fix, adding only -(i-1)
I have no idea why the order at which i remove the bullets is important. Can someone explain?
- Tue Jun 07, 2011 8:17 pm
- Forum: Support and Development
- Topic: weird behavior witth lot's of objects on screen
- Replies: 9
- Views: 3129
weird behavior witth lot's of objects on screen
I'm having a weird problem when having lot's of stuff on screen. I am at the point where i want to add some wicked bullet patterns to my game but i start to see weird issues with object removal. I added an example. It's really basic and not an actual bullet pattern but it illustrates the problem: Wh...
- Fri Jun 03, 2011 10:18 pm
- Forum: Support and Development
- Topic: animation and flow timers
- Replies: 5
- Views: 3178
Re: animation and flow timers
This is what i was looking for, a nice generic solution for timers. Thank you.
- Fri Jun 03, 2011 10:55 am
- Forum: Support and Development
- Topic: animation and flow timers
- Replies: 5
- Views: 3178
Re: animation and flow timers
Ok thanks. I should be more focused at actually completing the game. It's just that this example is not the only timer- i have loads of them to control the flow of the game.
- Thu Jun 02, 2011 9:10 pm
- Forum: Support and Development
- Topic: animation and flow timers
- Replies: 5
- Views: 3178
animation and flow timers
Hi, I'm just starting out with love2d and i have a question about timers. In a regular shoot em up the player flickers and is invincible for a couple of seconds after losing a life. It was easy to implement this feature but i wonder if there is a better/smarter way to do this. This is what i do in t...
- Thu Jun 02, 2011 8:28 pm
- Forum: Games and Creations
- Topic: Tilt reboot (alpha 4) - need as many testers as possible!
- Replies: 32
- Views: 12977
Re: Tilt reboot (alpha 2) - need as many testers as possible
Hi, The test ran like your vid without any glitches.
Re: LoveJIT
Thank you for compiling love with LuaJIT.
My game desperately needed some JIT love.
My game desperately needed some JIT love.