Ah, I see. I thought that maxJoint would just get updated, not that more joints would be instantiated. But when you explain it like that, it makes total sense!
Thanks a lot for the help, I will experiment with this some more in my free time
Search found 5 matches
- Tue Feb 14, 2023 9:10 am
- Forum: Support and Development
- Topic: Joints not destroying
- Replies: 2
- Views: 653
- Mon Feb 13, 2023 12:21 pm
- Forum: Support and Development
- Topic: Joints not destroying
- Replies: 2
- Views: 653
Joints not destroying
Hello everyone! :ultraglee: I am currently in the process of developing a game prototype, and right now I am making a grappling hook by using a distance joint (that connects the player and a grapple point). My plan is when the player holds a button, the grappling hook will be connected. And when the...
- Tue Nov 22, 2022 4:32 pm
- Forum: Support and Development
- Topic: Physics, forces and dt
- Replies: 7
- Views: 8121
Re: Physics, forces and dt
But dt being a time span, multiplying forces over a time span is not exactly sensible. Its applying forces over a span, and giving the span to the simulation step does that for you. Ah, I see... I have mostly just worked with changing X and Y values of an object (where I multiplied by dt), and not ...
- Mon Nov 21, 2022 9:59 pm
- Forum: Support and Development
- Topic: Physics, forces and dt
- Replies: 7
- Views: 8121
Re: Physics, forces and dt
Thanks a bunch for getting me on the right track! :ultraglee: I took a look at that tutorial before, and saw that they did not multiply the force with dt. But I wanted to be extra certain so that I didn't dig my own grave here :? But the other tutorials I found mostly worked with Impulses, not Force...
- Wed Nov 16, 2022 3:05 pm
- Forum: Support and Development
- Topic: Physics, forces and dt
- Replies: 7
- Views: 8121
Physics, forces and dt
Hello, all you awesome people! :awesome: I am currently developing a fast-paced run-and-gun game, and I have run into a physics problem. (I might not implement physics later, this is still in a very early stage of development :) ) But onto the question at hand. I am using the windfield library, whic...