Search found 11 matches
- Sat Mar 25, 2017 2:18 pm
- Forum: Games and Creations
- Topic: Orbital Ballistics
- Replies: 2
- Views: 3887
Re: Orbital Ballistics
Thanks Germanunkol ! I will work on the multiplayer in the following months (as now I'm pretty busy ), but hopefully it will available with more complete gameplay and multplayer before summer
- Wed Mar 22, 2017 3:33 pm
- Forum: Games and Creations
- Topic: Orbital Ballistics
- Replies: 2
- Views: 3887
Orbital Ballistics
I entered the Linux Game Jam with a small love2d game :) https://mandarancio.itch.io/orbital-ballistics You can find the latest development at https://github.com/Mandarancio/Planetary-Ballistics https://img.itch.io/aW1hZ2UvMTI3OTI2LzU5MDQ4My5wbmc=/original/kODwK8.png https://img.itch.io/aW1hZ2UvMTI3...
- Sat Sep 08, 2012 12:49 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619432
Re: Share a Shader!
Some one can help me to understand how make shaders like this two (of course I think is more than a single shader), both made using Love!
https://vimeo.com/45259228
https://vimeo.com/43841761
Final effect is really cool!
https://vimeo.com/45259228
https://vimeo.com/43841761
Final effect is really cool!
- Wed Jul 04, 2012 7:06 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619432
Re: Share a Shader!
God-Rays shader From http://fabiensanglard.net/lightScattering/index.php External variable (play with this parametrs): decay (~0.5-0.8) density (~0.2-0.4) weight (~0.5-2) lightPositionOnScreen (vec2 with the position of the light [using texture coordinate (0.0-1.0,0.0-1.0)]) extern number decay; ext...
- Tue Jul 03, 2012 5:51 pm
- Forum: Support and Development
- Topic: Canvas and shader!
- Replies: 1
- Views: 2394
Canvas and shader!
Hi to all! I search a little bit on the forum but I don't find a solution so I ask here! My English is very bad! Sorry! First of all is a lot of time that I don't use love and I never write shader.. I'm trying to learn it for make a bloom + blur effect for my futures game, so I start with some rando...
- Sun Nov 16, 2008 10:58 pm
- Forum: Games and Creations
- Topic: Mole Hunter <aka Game>
- Replies: 14
- Views: 19616
Re: Mole Hunter <aka Game>
Thanks a lot for the suggestion, I'll work on it!!!
- Sat Nov 08, 2008 10:16 pm
- Forum: Games and Creations
- Topic: Mole Hunter <aka Game>
- Replies: 14
- Views: 19616
Re: Mole Hunter <aka Game>
Green_Hell wrote:Green Hell loves artistic games especially from artists who play frets on fire and using free software.
I löve it, give us more!please
THANKS A LOT!!! AND TEST THE UPDATE!
- Fri Nov 07, 2008 6:33 pm
- Forum: Games and Creations
- Topic: Mole Hunter <aka Game>
- Replies: 14
- Views: 19616
Re: Mole Hunter <aka Game>
Ok thanks to all!! Now I go to fix the bug!!
- Fri Nov 07, 2008 4:54 pm
- Forum: Games and Creations
- Topic: Mole Hunter <aka Game>
- Replies: 14
- Views: 19616
Re: Mole Hunter <aka Game>
Then you problably time things by frames. You can avoid this if you use per-second timing instead. That makes the game independent of the frame rate. time_buf = 0 function update(dt) time_buf = time_buf + dt -- Spawn every two seconds: if time_buf > 2 then -- spawnMole() time_buf = 0 end end I use ...
- Fri Nov 07, 2008 9:11 am
- Forum: Games and Creations
- Topic: Mole Hunter <aka Game>
- Replies: 14
- Views: 19616
Re: Mole Hunter <aka Game>
Post by Dvondrake on Thu Nov 06, 2008 7:59 pm Very nice! Artwork is great. Thanks Graphics after my taste, but why two different versions? And how did you time this game? The moles seem to be appearing very slowly ... I made two different version for the problem that you say (the slowly of the mole...