Search found 29 matches

by gfreak
Sun May 06, 2012 8:01 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 55222

Re: TLbind - making professional control schemes easy

any plans to support multiple controls per button?

[' ']={"jump","airJump"} or (for joysticks)
[1]={"jump","airJump"}

and any plans to add left and right mouse button?

thanks!
by gfreak
Mon Apr 09, 2012 8:52 pm
Forum: Support and Development
Topic: require parent dir - sandboxing...
Replies: 3
Views: 2854

Re: require parent dir - sandboxing...

yes, thanks
a fake main with only

require "code/main"

do the trick
by gfreak
Mon Apr 09, 2012 7:51 pm
Forum: Support and Development
Topic: require parent dir - sandboxing...
Replies: 3
Views: 2854

require parent dir - sandboxing...

Hello,
i want this dir structur:
* code
** main.lua
* content
** maps
*** map1.lua

and it seems i cant require "../content/maps/map1"
any way around, i really dont want to put all content into code dir.

thanks!
by gfreak
Mon Mar 05, 2012 6:20 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 55222

Re: TLbind - making professional control schemes easy

how to bind left mouse button?
by gfreak
Tue Feb 07, 2012 9:16 pm
Forum: General
Topic: Best libraries
Replies: 5
Views: 2755

Re: Best libraries

hump
SLAM (only on with caching soundData)
by gfreak
Tue Feb 07, 2012 4:14 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 97029

Re: Debug - A whole new way of debugging your game

and event names "keypressed"

but still - love freeze

any one have code for 0.8.0?
by gfreak
Mon Feb 06, 2012 11:15 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 97029

Re: Debug - A whole new way of debugging your game

seems not to work with 0.8.0?
my game just freezes
by gfreak
Thu Feb 02, 2012 1:36 pm
Forum: Support and Development
Topic: Collision Detection
Replies: 4
Views: 2519

Re: Collision Detection

by gfreak
Mon Jan 30, 2012 6:15 pm
Forum: Support and Development
Topic: how to play one sound multiple times
Replies: 10
Views: 7704

Re: how to play one sound multiple times

vrld wrote:
gfreak wrote:
nevon wrote:For sounds, you should load them once as sounddata, and then use that sounddata to create a new source when you need to play it.
i try to patch slam for this (only for static ones of course)
Slam already does this for you. In fact, this is kind of slam's point ;)
thanks!
by gfreak
Sun Jan 29, 2012 2:25 pm
Forum: Support and Development
Topic: how to play one sound multiple times
Replies: 10
Views: 7704

Re: how to play one sound multiple times

nevon wrote:For sounds, you should load them once as sounddata, and then use that sounddata to create a new source when you need to play it.
thanks that what was what i want to hear

i try to patch slam for this (only for static ones of course)